As part of the biennial routine, donations are now being accepted specifically to cover ZEQ2-lite’s file/svn hosting, website/blog, and forums. More information can be found here. EDIT: Goal reached!
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Recap ZEQ2-lite was released to the public 4 years ago today (September 1st, 2009). The project was a summer’s worth of work from Zeth and MDave to get the 2005 iteration of ZEQ2 into more working order. The reasons and goal for release were the following : Though dated from later incarnations of design plans, […]
Changes: [Addons] Added Rasengan’s Hyperbolic Time Chamber map.
Changes: [Assorted] Started reworks on proper widescreen stretching support (unfinished still). Fixed several whitespace/tabulation issues. [Skills] Removed outdated/non-functional types for forcefield, torch, skimmer, and rift skills. Removed several unused weapon flags. Removed CheckSafety method to determine player safety. WPT_ renamed to skillType for variable clarity. Removed user weapon damage types. Removed unused/unparsed weapon variables. [UI] […]
As part of the biennial routine, donations are now being accepted specifically to cover ZEQ2-lite’s file/svn hosting, website/blog, and forums. More information can be found here. Update : 04/10/12 : Donation goal reached! Thanks to everyone who contributed.
Until the site’s performance issues are sorted, the SVN, file downloads, and forum attachments have been temporarily disabled. Please visit our IRC channel for information and files during this time. Update : 03/23/12 10:08 : SVN and file downloads have been re-enabled. Update : 03/23/12 13:58 : Forums disabled as part of unit testing routine. Update : […]
Changes: No more player turning delay when moving. Use no animated camera origin or angles whatsoever if the animated camera has camera locked turned on for a specific animation. Prototype camera tweening, use cg_thirdPersonCamera 5 or 6 to test them. Losing the lockon when behind an obstacle or when enemy uses zanzoken, after losing the […]
In this attachment you will find the masterserver patch. Put these files in your main folder (overwrite all files) in order to fix the server browser. This will also reset all your configurations. Master Server Fix
Changes: Adjusted code aesthetics of cg_view.c file. Fixed issue with player entities effecting local view states. Added barebones for several console command operations. Altered fs_homepath to use fs_basepath instead (no appdata configs!) Added upx utility as part of source tools. Upon transformation, if the current weapon is not selectable, changes to the highest selectable weapon. […]
Changes: Creation of the console command “tier”. Validation of the weapon selected in the server (instead of being in the client). Transformations possible by holding F + 1/2/3/4/5/6. Move checkTier call to g_active.c (ClientThink_real function). Removal of EV_TIER_CHECK. Finished transformation by F + <NUMBER>. Re-added the -desertSkyFog- map stage. New cloud sprites. Removed the duplicate […]