Changes: Fixed potential bug concerning the crash state. Fixed potential exploit when jumping while charging an attack. Added support for 3D icons in the hud via the cg_draw3Dicons cvar. Added support for screen overlay effects for damage states, while idle, breaking limit, and transforming. Added support for mesh scaling/offsets per tier/character. Added support for camera [...]
Posts from ‘August, 2011’
Changes: Renamed requirementHealthMaximum to requirementHealthMaximumPct for consistency and clarity. Put parenthesis in transform requirement conditions back to the way it was. Less confusing, and compiler warns about it otherwise. Set requirementHealthMaximumPct to 100 in tierDefault.cfg and removed the code that sets it to 32767 if it’s 0 in tier config. Needlessly obfuscates the true value [...]
Changes: Added requirementHealthMaximum configuration which works on a percentage of overall health(will prevent transformations unless health is below the specified amount, except when set to 0) Adjusted the requirementButton configuration to have two versions; requirementButtonUp, and requirementButtonDown. Added Kid Gohan (Work In Progress).
The ZEQ2-lite Original Soundtrack is now available for download as separate component from the game. Those of you who have participated in the development process or the public beta 1 experiment should be familiar with these tracks as they are an integral part of the (incomplete) project’s experience. All 45+ tracks done (so far) for [...]
Changes: Removed transformation scripts temporarily. Added Frieza form 2,3,4. (Work In Progress)