Jul 22nd, 2011
by zeq2lite.
Changes:
- Readded the team menu element into the in-game menu
- Changed maximum powerlevel increase to be limited to 25% of current maximum powerlevel per time applied.
- Corrected main menu character placement on some aspect ratios.
- Added character specific transform music for Goku’s SSJ3 script.
- Corrected Goku’s transform track duration in playlist and SSJ character script.
- Added cvar cg_playTransformTrackToEnd (default 0), which when set to 1, forces the transform music to play to end when a transform event is started, where such music would play.
Posted in: Uncategorized.
Apr 4th, 2011
by zeq2lite.
Changes:
- Added support for transform camera sequence scripts.
- Fixed a dangling pointer bug in parser when parsing tierName.
- Added transform camera sequence script for Goku SSJ.
- Added transformationscripts/music.
- Changed the cellshade bands into screenshot accurate colors. (WIP)
Posted in: Uncategorized.
Mar 22nd, 2011
by zeq2lite.
Changes:
- Added inner aura effect.
- Fixed lock on animation in controls menu.
- Changed fatigue defense to 10% instead of 1%.


Posted in: Uncategorized.
Mar 21st, 2011
by zeq2lite.
Changes:
- Missile attacks can now be fired from the ground without self-exploding.
- Attack costs now scale with current power level.
- General attacks charge more rapidly/readily.
Overpowering is now limited based on a factor of 50% of your taken damage. Continuing to overpower beyond your limit while this factor is depleted will rapidly cause fatigue.
- Overhealing is now limited based on a factor of 33% of your taken damage.
Balanced attacks to match goku’s (New energyAttacks system).
Posted in: Uncategorized.
Mar 20th, 2011
by zeq2lite.
Changes:
- Fixed Nappa’s skin files — Nappa is functionable again.
Posted in: Uncategorized.
Mar 19th, 2011
by zeq2lite.
Changes:
- Began the rebalancing process for Characters. Still unfinished.
- Added under water bubble effects.
- Aura specific underwater bubble effect.



Posted in: Uncategorized.
Mar 19th, 2011
by zeq2lite.
Posted in: Uncategorized.
Mar 18th, 2011
by zeq2lite.
Changes:
- Added sound attacks for Vegeta(gallickgun) Piccolo (superkiball)
- Edited sound attacks for Finalflash,Raditz purplebeam.
- Added new Nappa jump sound.
- Failed block struggles should now properly result in an explosion.
- Resolved crash issue related to missing client or custom sound (falls back to warning and null sound)
- Recompiled with mscv which should serve for a more stable base
- Changed all the tga files into png to reduce memoryusage.
- Modified the laststand shader. -Resolved crash issue related to missing client or custom sound (falls back to warning and null sound)
- Fixed naming convention issue with loading custom model damage states
- Optimized skin/mesh damage states to only attempt to load if file exists.
- Added battledamage states for all characters except for Nappa and Frieza.
- Gallick gun’s beamhead has the right color instead of white.
- Added cg_chatTime. Default is 3500 milliseconds
Posted in: Uncategorized.
Mar 17th, 2011
by zeq2lite.
Changes:
- New struggle system: You will now either swat the beams/kiballs away or get burned by them, they won’t swat away automaticly anymore. Still unfinished though.
- Chatcrash fixed, this should fix every unknown command error crash which is about 60% off all crashes. (Doesn’t apply for : opstack error,uknown ballflip/taunt sound/ signal 11).
- Added better sound files for vegeta cell saga final flash.
- Added in option “Target player” in General menu.
- Reduced crashes with recompiling
Posted in: Uncategorized.
Mar 16th, 2011
by zeq2lite.
Changes:
- Vegeta Super Saiyan forms has all his attacks back
- Reduced hunkmegs to 512 to reduce a certain amount of crashes.
Posted in: Uncategorized.