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Dragon Ball Z Hood Maps

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Malek View user's profile Send private message

Reply with quote Wednesday, January 06, 2010

Will ZEQ2 have such maps or even more ??? don't worry each map have three pictures *intense laughter*
http://www.dbzhood.com/view_group.php?id=maps

Kos View user's profile Send private message

Reply with quote Wednesday, January 06, 2010

nice...would so like to try em on ZEQ2 Smile wonder if they work....I guess they should if they are like bid for power...I mean the engine or something...is like quake...still..I'm going to try to download some maps or something see if it works Smile

EDIT: na *laughing out loud*..read now something on the page and said its a unreal tournament 2004 conversion Razz still don't its relationship with the quake engine Smile

TRL View user's profile Send private message

Reply with quote Wednesday, January 06, 2010

release it malek

Kos View user's profile Send private message

Reply with quote Wednesday, January 06, 2010

ye *laughing out loud*...like TRL said..release them Smile

Forza Gerlacious View user's profile Send private message

Reply with quote Wednesday, January 06, 2010

You already know the answer, but for those who don't I'll just repeat it. You yourself are the developers, if you want to see such maps ingame start developing them yourself.

Also, be aware that these pictures are from the UT2004 engine and not Quake 3.

Malek View user's profile Send private message

Reply with quote Wednesday, January 06, 2010

Surprised some of us aren't talented as you forza
I don't even know how to begin making maps and which program to use
Good news thougth Laughing :
TRL is making a Yamucha
niels_ is making a chaozu
najeeb and ali a Nappa
toebi making a baba stage
and another ones are making cell hyperbolic time chamber sabaimen Confused Tenshinhan is remaining , I would like to do him :/

Zeth Law-sama View user's profile Send private message

Reply with quote Wednesday, January 06, 2010

You forgot about Lonno's Tenshinhan already?

http://ZEQ2.com/lite/forums/viewtopic.php?t=188

LORD MJ View user's profile Send private message

Reply with quote Thursday, January 07, 2010

I would really like the get my hands on the Dragon Ball Z Hood maps. Does anyone know the way to contact the team members?

madman122 View user's profile Send private message

Reply with quote Thursday, January 07, 2010

LORD MJ wrote : I would really like the get my hands on the Dragon Ball Z Hood maps. Does anyone know the way to contact the team members?



no they all disbanded the mod is dead also if your wanting the maps for ZEQ2 then your Way out of luck its for the unreal engine

Zeth Law-sama View user's profile Send private message

Reply with quote Thursday, January 07, 2010

I've contacts with several of them members, actually. (project manager/modeler/mapper and webmaster).

Malek View user's profile Send private message

Reply with quote Thursday, January 07, 2010

*laughing out loud* I forgot his name but I think lonno isn't making him anymore Crying or Very sad

LORD MJ View user's profile Send private message

Reply with quote Thursday, January 07, 2010

Zeth wrote : I've contacts with several of them members, actually. (project manager/modeler/mapper and webmaster).



Is it possible to get the maps for download Zeth? Can you ask them, I would really like to play them.

@madman122: I know that it is for unreal engine, I have been watching that mode for more than 2 years.

SanguinesMoon View user's profile Send private message

Reply with quote Sunday, January 10, 2010

Nope, Hood maps will not work with ZEQ2.

This has ebeen known for a long while now. Unreal maps aren't made by XRadiant (I think that's the mapping program for ID TEch games.)

And it doesn't got a BSP too.

I wished they would add an unreal style map maker to most games but every bloody developer makes it hard.

If you ever mapped in unreal editor, then you know what I am talking about. THat editor beats the heck out of every map making program known (as far as I know) that's out there =P

Aside from that, Porting the map would be a super pain since the quake 3 engine is not capable of getting graphics like Unreal Tournament 2004 (which hood was made for).

Zeth Law-sama View user's profile Send private message

Reply with quote Sunday, January 10, 2010

This has ebeen known for a long while now. Unreal maps aren't made by XRadiant (I think that's the mapping program for ID TEch games.)

And it doesn't got a BSP too.


Assuming the Unreal Editor has a neutral ASCII or documented binary format, you could run the brush geometry through a converter without too much fuss to transfer the general structure.

Aside from that, Porting the map would be a super pain since the quake 3 engine is not capable of getting graphics like Unreal Tournament 2004 (which hood was made for).


Actually, the Quake 3 engine is quite capable of MORE than Unreal Tournament 2004 due to it's open-ended, extensible nature.

ESCachuli View user's profile Send private message

Reply with quote Sunday, January 10, 2010

SanguinesMoon wrote :
Aside from that, Porting the map would be a super pain since the quake 3 engine is not capable of getting graphics like Unreal Tournament 2004 (which hood was made for).



If you can mod Half Life engine to get this:

http://www.youtube.com/watch?v=_eX427QZxwo&feature=player_embedded

you can mod Quake 3 engine to get better results.

Alex Al Knows View user's profile Send private message

Reply with quote Sunday, January 10, 2010

Yup, the Unreal Engine allows for brushwork to be imported and exported in a neutral ascii format.

And to correct sanguinesmoon, Unreal level geometry is stored in a BSP-tree, it's just of a different format.

While the Unreal Engine is a really solid platform with a very professional toolset, anyone who ever used the first version of UnrealED released for Unreal 1 knows just how unreliable and hard it was to work with.

Back then it was an internal tool developed for the internal team which was released into the wild to allow fans to make stuff with it, like most "bloody developers." However, after over a decade of constant continued development it's become a highend professional toolset as they shifted into the middleware market on a major scale.

Unfortunately, most developers don't have a whole team dedicated to developing professional level tools for their internal engines. However there are plenty of other very good professional quality map editors for other middleware, for example Unity's editing suite is reputed to be just as good to use as UnrealEd.

And a very small note, soon ZEQ2Lite's Quake 3 based engine will be capable of graphical effects beyond what can be achieved in UT2004, as Brad said it's the glories of having an opensource engine Wink

LORD MJ View user's profile Send private message

Reply with quote Sunday, January 10, 2010

SanguinesMoon wrote : Nope, Hood maps will not work with ZEQ2.



As I said before I already now that, I would like to play those maps in UT2004.

So Zeth, is it possible for you to get those maps.

Malek View user's profile Send private message

Reply with quote Sunday, January 10, 2010

UT2004 isn't quake 3 , also ZEQ2 lite will have it own maps ; maybe better than these and more

LORD MJ View user's profile Send private message

Reply with quote Tuesday, January 12, 2010

Malek wrote : UT2004 isn't quake 3 , also ZEQ2 lite will have it own maps ; maybe better than these and more



Ahem, Malek I said 3 times that I know that ZEQ2 Lite CAN'T play HOOD maps.
I know that ZEQ2 Lite will have cool mpas, I don't doubt that, I have just been watching Dragon Ball Z HOOD for a so long time, that I just need to play those maps IN UT2004 NOT ZEQ2 Lite.

qwerty In Advance View user's profile Send private message

Reply with quote Thursday, March 15, 2012

Zeth wrote : I've contacts with several of them members, actually. (project manager/modeler/mapper and webmaster).



Zeth can you contact the developers of DragonBall HOOD and ask if the game is dead? can they release the beta or the source code?

Nemix View user's profile Send private message

Reply with quote Thursday, March 15, 2012

Wow Thread revival after 2 years GOOD JOB!

qwerty In Advance View user's profile Send private message

Reply with quote Thursday, March 15, 2012

Nemix wrote : Wow Thread revival after 2 years GOOD JOB!



Thanks.

Zeth Law-sama View user's profile Send private message

Reply with quote Thursday, March 15, 2012

Zeth can you contact the developers of DragonBall HOOD and ask if the game is dead? can they release the beta or the source code?


You want me to contact Goku Super Saiyan (Vlad Li)? That wouldn't be too difficult, but yes, last I'd spoke he had moved on to other things. He did have a Naruto project going as well, but I'm fairly certain he's more into photo-realistic rendering now.

I doubt he'd release any of the DBZhood work (if he even has it), but I'll check next time I speak to him.

qwerty In Advance View user's profile Send private message

Reply with quote Thursday, April 12, 2012

Zeth wrote :

Zeth can you contact the developers of DragonBall HOOD and ask if the game is dead? can they release the beta or the source code?


You want me to contact Goku Super Saiyan (Vlad Li)? That wouldn't be too difficult, but yes, last I'd spoke he had moved on to other things. He did have a Naruto project going as well, but I'm fairly certain he's more into photo-realistic rendering now.

I doubt he'd release any of the DBZhood work (if he even has it), but I'll check next time I speak to him.



Zeth did you talk with Vlad Li?

Zeth Law-sama View user's profile Send private message

Reply with quote Thursday, April 12, 2012

I actually did (just today). He said he'll look into it and see if he still has the files, but seemed content with the idea.

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