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ZOPU: Now with a public release! Sorta...

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Eagle The Purpose View user's profile Send private message

Reply with quote Sunday, September 03, 2017

You might want to get in touch with Dave. He did some pretty awesome work with craters in Unity. By that I mean depth. That would complete yours.
Also, the "cataclysmic" overlay might need higher res textures on such a scale, or even procedural rendering.

Shenku RiO Incarnate View user's profile Send private message

Reply with quote Sunday, September 03, 2017

Eagle wrote : You might want to get in touch with Dave. He did some pretty awesome work with craters in Unity. By that I mean depth. That would complete yours.
Also, the "cataclysmic" overlay might need higher res textures on such a scale, or even procedural rendering.



I'm trying to find information already on how to add depth, even if only as a visual illusion and not actual geometry changes, but regardless I am still working on it.

And yeah, the "lava cracks" I added to overlay onto the original crater decal might be a little small in texture size, and definitely lacking in detail, but it was just a test texture to make sure it would work before I start fine tuning the visuals more.

Ideally, there'll be a lot of smaller cracks, sharper edges, world scaled/tiled details to make said cracks seem more detailed even at larger scales, and tons of additional particle systems spawned into the world if and when I get to that, to make it actually look like the world is about to be destroyed in, say, five minutes. Razz

Shenku RiO Incarnate View user's profile Send private message

Reply with quote Monday, October 02, 2017

Smallish update:

Player no longer "respawns" after dying, but instead now gets sent to Otherworld at the Earth Check-In Station (Rough placeholder from the SVN, not textured or anything)... So if you die, then congrats; you're dead, and have to wait to be "Wished back" with the Dragonballs or otherwise revived somehow.

Still working out how I want to setup the mechanic for actually bringing the player back from Otherworld, and I don't want it to be simple trigger volumes like when traveling to Namek/the time chamber, but any input or ideas are welcome.

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