Content

Post new topic Reply to topic
<<  1, 2, 3 ... 9, 10, 11

ZOPU: Now with destructible terrain! Sorta...

Author Message
Eagle The Purpose View user's profile Send private message

Reply with quote Sunday, September 03, 2017

You might want to get in touch with Dave. He did some pretty awesome work with craters in Unity. By that I mean depth. That would complete yours.
Also, the "cataclysmic" overlay might need higher res textures on such a scale, or even procedural rendering.

Shenku RiO Incarnate View user's profile Send private message

Reply with quote Sunday, September 03, 2017

Eagle wrote : You might want to get in touch with Dave. He did some pretty awesome work with craters in Unity. By that I mean depth. That would complete yours.
Also, the "cataclysmic" overlay might need higher res textures on such a scale, or even procedural rendering.



I'm trying to find information already on how to add depth, even if only as a visual illusion and not actual geometry changes, but regardless I am still working on it.

And yeah, the "lava cracks" I added to overlay onto the original crater decal might be a little small in texture size, and definitely lacking in detail, but it was just a test texture to make sure it would work before I start fine tuning the visuals more.

Ideally, there'll be a lot of smaller cracks, sharper edges, world scaled/tiled details to make said cracks seem more detailed even at larger scales, and tons of additional particle systems spawned into the world if and when I get to that, to make it actually look like the world is about to be destroyed in, say, five minutes. Razz

Shenku RiO Incarnate View user's profile Send private message

Reply with quote Monday, October 02, 2017

Smallish update:

Player no longer "respawns" after dying, but instead now gets sent to Otherworld at the Earth Check-In Station (Rough placeholder from the SVN, not textured or anything)... So if you die, then congrats; you're dead, and have to wait to be "Wished back" with the Dragonballs or otherwise revived somehow.

Still working out how I want to setup the mechanic for actually bringing the player back from Otherworld, and I don't want it to be simple trigger volumes like when traveling to Namek/the time chamber, but any input or ideas are welcome.

Shenku RiO Incarnate View user's profile Send private message

Reply with quote Sunday, October 22, 2017

Okay, for the moment, the player can return back to Earth and the other maps by going to Fortune Teller Baba on the right most platform of the Earth Check-In Station, but otherwise the character remains dead once they die, so enjoy the free Halo for dying I guess?

Also, I've been trying to decide how I wanted to fix/add this for a while cause my initial attempt had a lot of problems with differing skeleton sizes, and there's still no customization options for it yet really, plus I'm not yet happy with its proportions, but...

Added a female option to the character creator:

Shenku RiO Incarnate View user's profile Send private message

Reply with quote Sunday, October 22, 2017

ZOPU version 0.0.7.1 is now up!

https://youtu.be/srL6cooMj3k

You can find the download link and patch notes at the following link:

http://zopu.spritehaven.com

Eagle The Purpose View user's profile Send private message

Reply with quote Monday, October 23, 2017

I like the honesty in the changelogs. Razz

Shenku RiO Incarnate View user's profile Send private message

Reply with quote Wednesday, December 06, 2017

Testing out a free Voxel plugin I stumbled across. Works okay, but is really glitchy so far, both visually, and in terms of collision detection, and I'm not familiar enough with C++ or how it works to go in and try fixing it up myself to make it better... But hey, you get what you pay for, right?

https://youtu.be/8ZVUQ0JNCME

<<  1, 2, 3 ... 9, 10, 11
Post new topic Reply to topic

Actions

Online [ 0 / 6095]