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Cel-Shadows

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Zeth ZEQ2 Programmer View user's profile Send private message

Reply with quote Tuesday, February 28, 2006

Element4q2 View user's profile Send private message

Reply with quote Wednesday, March 01, 2006

Is this an implementation of true cel-shading, I.e. shading affected by light sources, or a revision of the old shader method?

MDave ZEQ2 Ninja View user's profile Send private message

Reply with quote Wednesday, March 01, 2006

About half and half Smile

It behaves like real cel-shading, but its actually similar to how tcGen enviornment shaders work in quake3.

Needed to use the engine code to make the effect work, but uses shaders in executing it Wink

paulerxx View user's profile Send private message

Reply with quote Friday, March 03, 2006

noice, makes it look a lot better.

sky View user's profile Send private message

Reply with quote Monday, March 06, 2006

looks really tight, improves the visuals another tad =O

Shioku Stealthy Loudspeaker View user's profile Send private message

Reply with quote Wednesday, April 12, 2006

Im all for it. Makes it look more Anime'ish ALSO makes it so it isn't all bright and stuff. I also know that the series is bright, but I think having some shadows is good for a game like this (Cel-Shadow I mean) It's a good idea.

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