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Visuals [Kamehameha]

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Zeth ZEQ2 Programmer View user's profile Send private message

Reply with quote Saturday, March 31, 2007

Punio4 Somewhat Nifty View user's profile Send private message

Reply with quote Monday, April 02, 2007

Like... Whoa Shocked
A bit off topic, is that RiO's work?

Element4q2 View user's profile Send private message

Reply with quote Monday, April 02, 2007

Methinks I see a spherical environment "box" Razz

Nice job guys.

Egor View user's profile Send private message

Reply with quote Monday, April 02, 2007

That beam is really awesome Wink Congratulations Smile

Zajac View user's profile Send private message

Reply with quote Monday, April 02, 2007

well it is good, but if you want to achieve something similar as in inspiration thread, then it have to be far better then it is right now

Blaize ZEQ2 Legend View user's profile Send private message

Reply with quote Monday, April 02, 2007

the KameHameHa beam is MDave's work.

Devion Slipping Away View user's profile Send private message

Reply with quote Monday, April 02, 2007

When my brother saw that, he did a backflip.

Now bit more serious, I think you can't really judge it until it's ingame with a finished map and characters.

I for one, am interested how the beam will affect the lightning of the map. Like in the inspiration screenshot, the background gets dark and blurred.

Zeth ZEQ2 Programmer View user's profile Send private message

Reply with quote Monday, April 02, 2007

if you want to achieve something similar as in inspiration thread


The inspiration thread features brushed concept images. ZEQ2 is based on pure series accuracy. The series very rarely employs such a style of brushwork ONLY in still frames usually found at the ends of episodes.

Am interested how the beam will affect the lightning of the map


Isolated darkness, yes, yes, accurate to the series, remember? Hehe.

Alex ZEQ2 Effects Programmer View user's profile Send private message

Reply with quote Monday, April 02, 2007

Given all shadery gooness, it might be interesting to give the option to have "True to series" graphics, effects and shading, a "True to manga" one and a "Artistic Brushwork" type shading.Could be funky Laughing

Super Vegetto ZEQ2 Legend View user's profile Send private message

Reply with quote Monday, April 02, 2007

That could nice as an addon, only after a release.
For now ZEQ2 is purely accurate to the series =)

Shako Formerly a Dot View user's profile Send private message

Reply with quote Wednesday, April 04, 2007

uhm, I would suggest to make the blue "sprite" or "effect" over the white animated mesh more glow alike.

I mean, if you look at it it looks like the blue doesnt flow into the beam. looks somehow apart of it.

keep it up.

Mjam View user's profile Send private message

Reply with quote Wednesday, April 04, 2007

Too nice for words really.

ssj_paul View user's profile Send private message

Reply with quote Thursday, April 05, 2007

just like in the show! congrats!

Iceburner View user's profile Send private message

Reply with quote Thursday, April 05, 2007

That's just perfect .... even those in Budokai Series don't look better. Only amazing!

Zeth ZEQ2 Programmer View user's profile Send private message

Reply with quote Saturday, April 07, 2007

Given all shadery gooness, it might be interesting to give the option to have "True to series" graphics, effects and shading, a "True to manga" one and a "Artistic Brushwork" type shading.Could be funky :*laughing out loud*:


Someone can predict the future, I see.

I mean, if you look at it it looks like the blue doesnt flow into the beam. looks somehow apart of it.


Of course. This is also why we entitled it as a "Work in Progress" Wink. The technique still has a little way to go before it sees the light of day for our accuracy thirsty fanatical followers.

ven those in Budokai Series don't look better. Only amazing!


The Budokai series (and other projects) don't have a focus for accuracy. This isn't necessarily a bad thing, just a different approach. Some choose to overhaul modern shader effects and particle systems rather than surgically perfect a hand-crafted effect.

zane View user's profile Send private message

Reply with quote Friday, April 27, 2007

well how could I say it better than just with "like in the show" awesome work Smile

J-Dude View user's profile Send private message

Reply with quote Saturday, April 28, 2007

The only thing that bothers me about it is that I always thought the Kamehamehas had a "greener" shade of blue than this. This blue seems a bit light in tone, and a bit too far toward the purple extreme of blue. I may be wrong. Otherwise, it's certainly better looking than any of ESF's sprites, and FAR better than DB:S's lackluster beam effects.

Zeth ZEQ2 Programmer View user's profile Send private message

Reply with quote Saturday, April 28, 2007

The only thing that bothers me about it is that I always thought the Kamehamehas had a "greener" shade of blue than this. This blue seems a bit light in tone, and a bit too far toward the purple extreme of blue.


The color schemes of the Kamehameha are dependent on a number of factorable conditions. It highly depends on the saga, encoding process, and other actual lighting conditions present. Additionally, the effect shown in the video is purely work in progress as mentioned in the progress thread. It'll attain improvement.

Dan the Rebirth View user's profile Send private message

Reply with quote Saturday, May 05, 2007

hey that looks really nice^^
but will the beam grow if you charge it longer or will there be different atks? like normal khh and super khh
I hope that it will depent on how long you can charge the atk
if some one knows Battlestadium DON he knows what I mean....

Devion Slipping Away View user's profile Send private message

Reply with quote Saturday, May 05, 2007

Dan the Rebirth wrote : hey that looks really nice^^
but will the beam grow if you charge it longer or will there be different atks? like normal khh and super khh
I hope that it will depent on how long you can charge the atk
if some one knows Battlestadium DON he knows what I mean....


Just like the series....possibly....

ssj_paul View user's profile Send private message

Reply with quote Wednesday, August 01, 2007

what about bending the wave? or the kame fire view?

Goku Eternal View user's profile Send private message

Reply with quote Monday, August 06, 2007

Well really I believe that you guys will come through on this project. This is the first project I've seen that out of everything you guys went through, you're all still standing stronger.

ZEQ2 Will be an awesome game to play. Who knows you might even teach Atari a thing or two eh?

Awesome Kamehameha by the way though.

ssj3Gaby View user's profile Send private message

Reply with quote Monday, August 06, 2007

Nice kamehamea wave Smile , and also the project is cool... good job guys

Azurite View user's profile Send private message

Reply with quote Monday, August 06, 2007

ssj_paul wrote : what about bending the wave? or the kame fire view?

You could bend it with early Q3-code.
Chances are it'll bend in the non-q3 build too Wink

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