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Texture-less

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Zeth ZEQ2 Programmer View user's profile Send private message

Reply with quote Saturday, March 31, 2007

Nataku ZEQ2 Concept Artist View user's profile Send private message

Reply with quote Sunday, April 01, 2007

zeq2 models have 512x512 maps, from what I readed. so maybe increasing the format would be a good choice, lines wouldent got so smoothed if you would zoom in.
I did some tests my self and it works alright ( its logical though )= ]

Azurite View user's profile Send private message

Reply with quote Sunday, April 01, 2007

The new Goku, as the Topic of the Thread implies, use no Textures at all.

Nataku ZEQ2 Concept Artist View user's profile Send private message

Reply with quote Sunday, April 01, 2007

that's funny then ,
couse im certain that I see some = o

Zeth ZEQ2 Programmer View user's profile Send private message

Reply with quote Sunday, April 01, 2007

Is that so? Do show then. Wink

Remember.
Left side is textured versions (before).
Right side is new texture-less version (after).

Nataku ZEQ2 Concept Artist View user's profile Send private message

Reply with quote Sunday, April 01, 2007

well its really courious,

- that kame symobl eint textured ?
- how you wanna keep the face details
(eyebals, ear skin, eyebrows )
- how will you achive details on the arms
( nails and such )
- how do you wanna keep a lot of other details,
(on shoes, hands/arm lines,and lots of other ...)

im rly courious

and it seems that I found a place where something interesting is going on with cell shading, and I can simply discuss about it... that makes me stay in those forums for a while hehe

Zeth ZEQ2 Programmer View user's profile Send private message

Reply with quote Sunday, April 01, 2007

Fully modeled.

Devion Slipping Away View user's profile Send private message

Reply with quote Sunday, April 01, 2007

Same goes for the head?(Not viewable)

Zeth ZEQ2 Programmer View user's profile Send private message

Reply with quote Sunday, April 01, 2007

Fully modeled.

Super Vegetto ZEQ2 Legend View user's profile Send private message

Reply with quote Sunday, April 01, 2007

Textures free, no textures what so ever.
100% Model. 0% Textures.

Ravven ZEQ2 3D Artist View user's profile Send private message

Reply with quote Monday, April 02, 2007

Hey... that's like improbable!! Shocked That model would have at least 6k tris! Cool Can you guys show some wires then? Very Happy

EDIT: Hey... why when I write this it changes into 'improbable'?

N-J ZEQ2 Legend View user's profile Send private message

Reply with quote Monday, April 02, 2007

Ravven wrote : Hey... that's like improbable!! Shocked That model would have at least 6k tris! Cool Can you guys show some wires then? Very Happy

EDIT: Hey... why when I write ginger snaps it changes into 'improbable'?



It's called censoring. More information and media will follow in the coming weeks concerning this technique.

Devion Slipping Away View user's profile Send private message

Reply with quote Monday, April 02, 2007

can't wait to see the head then. I'm curious how you guys did that.

Super Vegetto ZEQ2 Legend View user's profile Send private message

Reply with quote Monday, April 02, 2007

Ravven wrote : Hey... that's like improbable!! Shocked That model would have at least 6k tris! Cool Can you guys show some wires then? Very Happy

EDIT: Hey... why when I write this it changes into 'improbable'?



Hehe, there's no such thing as this in these forums.
Full modeled, no textures and most definatly achiveable.

Like NJ said, you'll find out more about it soon Wink

Newfolder View user's profile Send private message

Reply with quote Monday, April 02, 2007

So what is the point of doing it FULLY MODELED? Isn't it easier with texture? :>

Element4q2 View user's profile Send private message

Reply with quote Monday, April 02, 2007

Looks good, my only qualm would be excessive poly requirements to get something like the symbol looking as smooth as texturing would.

Zeth ZEQ2 Programmer View user's profile Send private message

Reply with quote Monday, April 02, 2007

my only qualm would be excessive poly requirements to get something like the symbol looking as smooth as texturing would.



Define 'excessive', because we don't. Wink

Element4q2 View user's profile Send private message

Reply with quote Monday, April 02, 2007

Zeth wrote :

my only qualm would be excessive poly requirements to get something like the symbol looking as smooth as texturing would.



Define 'excessive', because we don't. Wink



Goku's symbol is quite blocky (compared to the textured version) since it is a fairly rounded design. Just mentioning that you would need to "spend" quite a few more polys if you wanted to lessen that blocky effect.

It's not so much of an issue here, but it could be on more intricate designs. Then again the fact that the engine doesn't need to render model textures (I assume) could balance out any impact to performance Cool

Zeth ZEQ2 Programmer View user's profile Send private message

Reply with quote Monday, April 02, 2007

Goku's symbol is quite blocky (compared to the textured version)



_____________________________

FUTURE PLANS
_____________________________

[*] Improved Smoothness.



Despite that, take notice that it's also not as blurred or pixelated -- at ANY range.

It's not so much of an issue here, but it could be on more intricate designs. Then again the fact that the engine doesn't need to render model textures (I assume) could balance out any impact to performance Cool


Don't worry, my little gosling. The thread you are seeking will come soon. Smile

Nataku ZEQ2 Concept Artist View user's profile Send private message

Reply with quote Monday, April 02, 2007

but this "improved" smoothnes will come with
"improved" poly amount . eint that right = ] ? also those lines arent looking so good as with the skin, they are irregular, they are too thick or too thin in some places. But as you said Zeth im waiting for more : D !

Zeth ZEQ2 Programmer View user's profile Send private message

Reply with quote Monday, April 02, 2007

also those lines arent looking so good as with the skin, they are irregular, they are too thick or too thin in some places.


_____________________________

NOTES
_____________________________

[*] Stylistic "Noise Depth-Outlines" shown in images. Breaking or overbearingly sharp lines are caused by this style and subject to possible future alteration.
[*] Outline styles subject to change.



Everyone. Please read the progress threads before posting. Wink

Ravven ZEQ2 3D Artist View user's profile Send private message

Reply with quote Monday, April 02, 2007

hey, hey... no need to get angry Wink We just want to know how will it turn in the end Very Happy 'Couse it's rather very interesting jutsu Wink

spyxter Flutie Flakes View user's profile Send private message

Reply with quote Tuesday, April 03, 2007

I've tried to read into that update, but I still couldn't figure out how this complete absence of textures will affect the performance. And what about the maps? Are they going to be completely textureless too?

N-J ZEQ2 Legend View user's profile Send private message

Reply with quote Tuesday, April 03, 2007

Time will tell.

spyxter Flutie Flakes View user's profile Send private message

Reply with quote Tuesday, April 03, 2007

N-J wrote : Time will tell.



Are you testing it already, may I ask?

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