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Author | Message |
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Topic: Where the OGs at | |
Djosama Replies: 25 Views: 11735 |
Forum: Free Forum Posted: Tuesday, October 27, 2020 Subject: Where the OGs at |
And here I thought this project was six feet under! | |
Topic: Xenoverse Hud | |
Djosama Replies: 16 Views: 10157 |
Forum: Addon Forum Posted: Tuesday, April 14, 2015 Subject: Xenoverse Hud |
Anyone remember BRN97's simplified HUD? | |
Topic: ZOPU: Now with Ultra Instinct! Sorta... | |
Djosama Replies: 268 Views: 79461 |
Forum: Fan Projects Forum Posted: Tuesday, February 03, 2015 Subject: ZOPU: Now with Ultra Instinct! Sorta... |
Shenku this point of gravity thing reallly intrigues me despite the fact that I have no knowledge of coding. Anyway, the real reason I'm here however, is to suggest another idea for your attack system ... | |
Topic: Is Kaioken really a transformation? | |
Djosama Replies: 8 Views: 5844 |
Forum: Free Forum Posted: Tuesday, January 06, 2015 Subject: Is Kaioken really a transformation? |
It seems that many developers on this site like to integrate Kaioken as one of Goku's transformation tiers. I however, believe that the Kaioken is a technique and not a transformation. Though it does ... | |
Topic: ZOPU: Now with Ultra Instinct! Sorta... | |
Djosama Replies: 268 Views: 79461 |
Forum: Fan Projects Forum Posted: Saturday, July 12, 2014 Subject: ZOPU: Now with Ultra Instinct! Sorta... |
Seeing as how you're open to suggestions on mêlée, Shenku, why not consider a hot key to toggle between mêlée and projectile type attacks? This way you could even further expand on both forms of attac ... | |
Topic: Tortiose SVN Issue | |
Djosama Replies: 0 Views: 3851 |
Forum: Bug Forum Posted: Saturday, April 26, 2014 Subject: Tortiose SVN Issue |
I was downloading a fresh version of revision 1536 and the checkout proceeded normally for a while but then TortoiseSVN gave me this error:
"ra_serf: An error occurred during decompression" I at ... |
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Topic: Earth's Special Forces Thread | |
Djosama Replies: 503 Views: 80218 |
Forum: Fan Projects Forum Posted: Wednesday, August 14, 2013 Subject: Earth's Special Forces Thread |
epic:
http://img853.imageshack.us/img853/8969/a24e.png Did you notice the rig on his left shoulder? Looks like it could use some touching up. |
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Topic: Dragon Ball Multiverse | |
Djosama Replies: 2624 Views: 280559 |
Forum: Fan Projects Forum Posted: Friday, August 09, 2013 Subject: Dragon Ball Multiverse |
... | |
Topic: Samcross' Source Code Editing (Inner Aura) | |
Djosama Replies: 67 Views: 10842 |
Forum: Addon Forum Posted: Monday, July 29, 2013 Subject: Samcross' Source Code Editing (Inner Aura) |
The problem most people have with coding is that, unlike doing other kinds of development, there is no step by step process. Unless you are copying an existing design, it's not a mechanical process ... |
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Topic: SuperSaiyanGod Goku | |
Djosama Replies: 135 Views: 25630 |
Forum: Addon Forum Posted: Monday, July 29, 2013 Subject: SuperSaiyanGod Goku |
Just tested Trl's SSG textures & head model. Pretty sure Nello will do some great stuff with it but I just couldn't wait to see it ingame.
and some say his is better then mine? pfffffffff ... |
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Topic: Samcross' Source Code Editing (Inner Aura) | |
Djosama Replies: 67 Views: 10842 |
Forum: Addon Forum Posted: Sunday, July 28, 2013 Subject: Samcross' Source Code Editing (Inner Aura) |
How would a zoomed out camera be more appealing? You'd see next to nothing of the encounter. You won't be able to see the impact expressions from punches/kicks, the subtlety of motion lines, nor e ... |
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Topic: Samcross' Source Code Editing (Inner Aura) | |
Djosama Replies: 67 Views: 10842 |
Forum: Addon Forum Posted: Saturday, July 27, 2013 Subject: Samcross' Source Code Editing (Inner Aura) |
To highlight the mêlée itself. It's still not as robust or as close as it should be in reflection to how the series handled the camera, however.
By this, are you referring to the dynamic camer ... |
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Topic: Samcross' Source Code Editing (Inner Aura) | |
Djosama Replies: 67 Views: 10842 |
Forum: Addon Forum Posted: Saturday, July 27, 2013 Subject: Samcross' Source Code Editing (Inner Aura) |
You mean, when locking on ?I don't know how to explain exactly..
And I don't know how to understand it X) Anyways, in the current state of things, locking on only zooms out the camera of 50% ... |
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Topic: Dragon Ball Multiverse | |
Djosama Replies: 2624 Views: 280559 |
Forum: Fan Projects Forum Posted: Saturday, July 27, 2013 Subject: Dragon Ball Multiverse |
Why couldn't Vegetto wish for separation of the fusion in his own universe? When Dragon Ball Z ended, Dende was alive and the balls were intact, no? | |
Topic: Dragon Ball Multiverse | |
Djosama Replies: 2624 Views: 280559 |
Forum: Fan Projects Forum Posted: Wednesday, July 17, 2013 Subject: Dragon Ball Multiverse |
Goku curses... doesn't he say slam a lot?
Come now Zay, I'm sure you could've figured out what I meant. |
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Topic: Samcross' Source Code Editing (Inner Aura) | |
Djosama Replies: 67 Views: 10842 |
Forum: Addon Forum Posted: Tuesday, July 16, 2013 Subject: Samcross' Source Code Editing (Inner Aura) |
I have to say Samcross, that character select screen looks very interesting. Keep it up. | |
Topic: Dragon Ball Multiverse | |
Djosama Replies: 2624 Views: 280559 |
Forum: Fan Projects Forum Posted: Tuesday, July 16, 2013 Subject: Dragon Ball Multiverse |
I dislike when the fan made works contain real world profanity. It's completely out of character for anyone in Dragon Ball Z. what do mean?
Well I was referring to Bra's comment to her father. But ... |
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Topic: Muscle refs | |
Djosama Replies: 3 Views: 3551 |
Forum: Reference Forum Posted: Tuesday, July 16, 2013 Subject: Muscle refs |
Well let me know if anything is missing I'd be glad to upload refs from some of the other fights. (Although I didn't because from my perspective, anything more would be redundant.) | |
Topic: Dragon Ball Multiverse | |
Djosama Replies: 2624 Views: 280559 |
Forum: Fan Projects Forum Posted: Tuesday, July 16, 2013 Subject: Dragon Ball Multiverse |
I dislike when the fan made works contain real world profanity. It's completely out of character for anyone in Dragon Ball Z. | |
Topic: Rigging Help | |
Djosama Replies: 7 Views: 3265 |
Forum: Discussion Forum Posted: Wednesday, July 10, 2013 Subject: Rigging Help |
It sounds like the weighting is being assigned to the wrong bone, or maybe something got partially corrupted with your physique modifier, but I'd have to look at it to know for sure...
Have you tri ... |
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Topic: Earth's Special Forces Thread | |
Djosama Replies: 503 Views: 80218 |
Forum: Fan Projects Forum Posted: Tuesday, July 02, 2013 Subject: Earth's Special Forces Thread |
If they made it stabile maybe people play it.
Their mêlée is just luck, and they look more for blasts. so people who dislike SPAM(Blasts) in ZEQ2, they will cry there. Only what I see good in Eart ... |
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Topic: Rigging Help | |
Djosama Replies: 7 Views: 3265 |
Forum: Discussion Forum Posted: Monday, July 01, 2013 Subject: Rigging Help |
Heh heh, I've actually tried the unlock assignments option to no avail, but thank you. I'll ask gigris50. | |
Topic: Rigging Help | |
Djosama Replies: 7 Views: 3265 |
Forum: Discussion Forum Posted: Saturday, June 29, 2013 Subject: Rigging Help |
While working on a rig, I noticed that on the hands there is always one stray vertex that will not move, or will move only slightly when I assign it to the proper link. I repeatedly reassigned and una ... | |
Topic: SuperSaiyanGod Goku | |
Djosama Replies: 135 Views: 25630 |
Forum: Addon Forum Posted: Thursday, June 27, 2013 Subject: SuperSaiyanGod Goku |
I want to start by apologizing if someone has already covered this with you, or if your discords have already ended.
Well just like the Kiao-ken, half/full power is not at all a transformation. ... |
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Topic: What happens if Vegito took of the potara? | |
Djosama Replies: 5 Views: 1966 |
Forum: Free Forum Posted: Tuesday, June 25, 2013 Subject: What happens if Vegito took of the potara? |
He would stay fused. |