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Zeth Replies: 25 Views: 9445 |
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Most of the activity is on the Discord and spear-headed by Eagle and a few others. Head over! | |
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Zeth Replies: 25 Views: 9445 |
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Discord is mostly just a replacement for the old IRC server we held since ~2001. The forums will make a glorious return one day, but Discord is a good place to reach the people you need to for now! | |
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Zeth Replies: 25 Views: 9445 |
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[url=https://discordapp.com/invite/0ipW7sLec7VHoHbe]Join the Discord server if you want to reach most of us more easily! | |
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Zeth Replies: 25 Views: 9445 |
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One day, we'll finish our custom systems/frameworks and bring this forums and project (or it's father) back. Then, all the senior citizens can return and recollect about the good ol' days of the inte ... | |
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Zeth Replies: 2 Views: 3585 |
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Try visiting the Discord server and asking. JadenKorn or Eagle may be able to help you. | |
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Zeth Replies: 25 Views: 9445 |
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Most people are in the Discord these days; however, sometime in the future this place will get a refresh. | |
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Zeth Replies: 3 Views: 2917 |
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Not yet. Isn't it still only in theaters? The dub, that is. | |
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Zeth Replies: 20 Views: 11422 |
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Not really sure what type it would be considered, but it's a post processing effect done via screen depth checks and stuff... I don't really understand it enough to explain it any better than that
If ... |
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Zeth Replies: 11 Views: 5358 |
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I'd recommend you come to the [url=https://discordapp.com/invite/0ipW7sLec7VHoHbe?utm_source=Discord%20Widget&utm_medium=Connect]Discord server to discuss day to day things (like your personal gro ... | |
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Zeth Replies: 25 Views: 15794 |
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I've not played Earth Special Forces, but I recall seeing that the commercial Dragon Ball Z games use scripted "cinematics" intermixed with quick-time-events. These are great for presentation/show, but it's a l ... | |
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Zeth Replies: 25 Views: 15794 |
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Interesting camera angles. Solid representation of [url=http://ZEQ2.com/site/files/zwee_738.gif]zwee fighting. Is this on rails gameplay-wise or are all of these maneuvers individual player inputs? | |
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Zeth Replies: 43 Views: 25410 |
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Bit of a momentary thread derail, but you long-time lurkers should consider idling in (or at least dropping by) ZEQ2-lite's Discord server. Might be nice to catch up/converse with Qwerty, Newfolder, ... | |
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Zeth Replies: 43 Views: 25410 |
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Nice. Good use of some ZEQ2-lite effects. Also, from your linked thread :
-Dragon Ball Z voice and sounds from budaki, tenkaichi & ZEQ3 added. He's one step ahead. |
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Zeth Replies: 25 Views: 15055 |
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There are none, but I have currently no other way to do it. This is not just recording the game Budokai Tenkaichi 3, this is recording inside a Virtual reality application which is only viewable insid ... | |
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Zeth Replies: 25 Views: 15055 |
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Seeing me having fun.
Right. That would be the benefit of the picture-in-picture camera and the voicover. That makes sense. What's the benefit of the projected theater environment and stretched I'm going to ... |
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Zeth Replies: 25 Views: 15055 |
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Can't really make out the screen and it looks like the aspect ratio is stretched on the "projection". Doing a game within a game (VR theater) like this just seems to minimize the viewable area and ad ... | |
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Zeth Replies: 25 Views: 15794 |
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Nice! What custom engine were you using before? I thought you were just using an earlier Unreal Engine 4? Also, which DBU project are you referring to? There have been at least 3 to my knowledge in ... | |
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Zeth Replies: 268 Views: 77015 |
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I didn't have much time to test, but here are a few things I immediately noticed.
• Velocity is preserved from ending flight. While flying, look 45 degrees up at an angle while moving forward. ... |
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Zeth Replies: 268 Views: 77015 |
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By the way, whatever happened to the later generation ZEQ2 models, like the 6th Generation Vegeta? I feel like they were uploaded somewhere on one of the SVN servers, but I can't recall which one or w ... | |
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Zeth Replies: 5 Views: 3893 |
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Main problem for some users would be that both video links you gave are blocked in the US. Some kind of proxy would need to be used to even see what you are referring to. | |
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Zeth Replies: 268 Views: 77015 |
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Anything new, Shenku? Would be easier to monitor your progress on projects in Discord, but a threaded discussion here is equally fine. | |
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Zeth Replies: 268 Views: 77015 |
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Apparently I forgot when setting up the new map to increase the lighting intensity. If it's set too low, the lighter shades in the celbanding don't even show up at all, but the cel technique I'm using ... | |
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Zeth Replies: 268 Views: 77015 |
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Not necessarily related to your latest updates, however, my suggestions are :
• Consider zooming the camera in more by default. How much percent vertical/horizontal space the character consumes I ... |
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Zeth Replies: 7 Views: 4659 |
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Accounts aren't deleted for this very reason. It breaks the forums and flow of conversations by doing so. Any messages you've edited have effectively corrupted the threads they belonged to. | |
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Zeth Replies: 25 Views: 15055 |
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Heh. Title seems a little misleading. Playing a game on a virtual screen in a virtual theater isn't quite the same as playing in an actual virtual perspective.
You should drop by and idle in Disco ... |