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mcgrass
Beta Trapezoid
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Wednesday, May 25, 2011
Denz wrote : taking parts of the WoW style is not a bad thing, also the grass areas remind me of cell saga when krillin and 18 hid from cell 2
I want more progress!
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Denz
Exploitative / Efficient
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Wednesday, May 25, 2011
Zeth wrote : taking parts of the WoW style is not a bad thing, also the grass areas remind me of cell saga when krillin and 18 hid from cell 2
Technically it's not "WoW's style" and I hardly think he's using that particular game as a foundation/basis. World of Warcraft (and Warcraft 3) didn't establish any unique foundation of 3D texture style with their games that was separate from what already existed (only what was more common).
If you are referring to harder/contrasting edges mixed with a half/quarter-step gradient, then that's been around for a couple decades in interactive media (even longer if we go to the art form alone).
I'm fairly sure he's just using the ACTUAL series (or manga/poster) references for all of his textures.
Offsubject : Capitalizing on that avatar space, eh Denz?
The final result of what I was referring to is getting the idea in few words, kind of like punchlines. Comparing styles with practically mainstream art will eventually lead me to those results. I know that you are familiar with a lot of what's going on in the industry but I can't expect that from everyone.
My avatar is my E-Penis
Nah, I saw that couple of guys have big avatars so I said why not join the team. And since this is a Dragon Ball Z board, the only rendered Dragon Ball Z model of mine is that Piccolo from 2004-5, I can't remember.
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Nemix
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Saturday, June 04, 2011
Wait what?
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TRL
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Tuesday, November 15, 2011
Did some more work on this. I think it's looking real good. Real anime like.
It breaks my balls having to search for this thread in the addon forum. :S
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LegendarySS4
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Tuesday, November 15, 2011
Nice too bad I never played in Last Stand since it never works.
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Zeth
The Admin
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Tuesday, November 15, 2011
Nice too bad I never played in Last Stand since it never works.
This may be due to the higher resolution textures used if the map doesn't load at all. Generally this is why I encourage 512x512 or 1024x1024 max resolutions (only when needed). Unlike modern engines where batch count is critical, it's usually better to use multiple smaller textures (no bigger than 512x512) as opposed to larger ones in ZEQ2-lite.
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SAMCROSS
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Tuesday, November 15, 2011
Nice work
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Denz
Exploitative / Efficient
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Tuesday, November 15, 2011
TRL what exactly did you do?
You should point out your fixes, if you want to be criticized that is. Other than that it looks great.
I would love to see a different 3D skybox though, this one isn't that good..
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TRL
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Tuesday, November 15, 2011
I'm in the process of detailing every single grass and dirt patch on that map so that takes quite a while.
But I intend to release the patches as a Photoshop file so they can be used to implement in other maps so the effort isn't wasted.
You're right about the skybox. The map could be bigger too and some of the cliffs aren't that well done. Buksna and me have talked in the past about expanding on this map fixing most of these flaws. I guess it's on the waiting list.
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Domitjen
The Champ
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Tuesday, November 15, 2011
TRL wrote : Did some more work on this. I think it's looking real good. Real anime like.
It breaks my balls having to search for this thread in the addon forum. :S
Holy..
What an improvement Trl. Nice, didn't know someone was working on this
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Shenku
RiO Incarnate
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Tuesday, November 15, 2011
Jumpity Jiminy Cricket! That looks almost like a completely different map!
There's a few things that could use more polishing, such as the patch of grass on the side of the cliff to the bottom right which appears to be "glowing" compared to the shadows at the base of the cliff but otherwise it's a dramatic improvement overall.
Keep it up!
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