Baldwin
Lost Soul
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Wednesday, December 21, 2011
Hello, this will help you how to add proper Fogging in maps. Follow the steps are as follow:
1:NON-hollowed brush, over (3) (Mesh)
2:Brush stealing the entire map.
3:Mesh (ASE file)
4:Texture browser showing the Fog shader.
Create a brush over the entire map, or the desired region. Do NOT hollow the brush. Go to the texture menu, (T) Search for your fog shader. See fog shader reference below.
maps/TournamentMap/tournamentfog
{
qer_editorimage maps/TournamentMap/fog.jpg
surfaceparm fog
surfaceparm nodraw
surfaceparm nonsolid
surfaceparm trans
surfaceparm nolightmap
fogparms ( 1 0.85 1 ) 175000
}
surfaceparm nonsolid- Will make the brush a non-solid matter.
surfaceparm nodraw- Will not draw any texture of any sort.(Just the entity)
surfaceparm fog- Informs the engine, that this brush will emit fog in the game world.
fogparms ( 1 0.85 1 ) 175000- "( 1 0.85 1 )" <-This decimal numerical pattern, controls the color of the fog itself. (Should be the same color as the fog in the sky shader). "175000" <----This large number, controls the distance of the fog. (Do your own experiential sessions)
NOTE: If your shader file is not properly stamped together, your texture in the texture browser, won't draw a white line around the circumference of the texture box.
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JayREEZY
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Thursday, December 22, 2011
Thanks Baldwin, you're the best . Do you think you can show us map compiling step-by-step? I know there's a tutorial for that already, but I still can't get maps in-game. The game crashes when I open the map I made....
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