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Ripping models discussion

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NELLO!! Mitico View user's profile Send private message

Reply with quote Saturday, December 31, 2011

interesting... good model.. Smile
happy new year guys..!!!!!!!!!!!!!!!
pherhaps you don't know ...me and gigirs50 have done this guy too... Smile

and we have our dodoria completed in all necessary phings... ingame pictures soon....

howewer I like your model Wink
also why you have creted all new ...
armour ,legs...ecc..
so is interesting..

have you done also some textures?

Shenku RiO Incarnate View user's profile Send private message

Reply with quote Saturday, December 31, 2011

Damaera wrote :

NELLO!! wrote : interesting... good model.. Smile
happy new year guys..!!!!!!!!!!!!!!!
pherhaps you don't know ...me and gigirs50 have done this guy too... Smile

and we have our dodoria completed in all necessary phings... ingame pictures soon....

howewer I like your model Wink
also why you have creted all new ...
armour ,legs...ecc..
so is interesting..

have you done also some textures?

Why? Because unlike a lot of people, Denz creates original content instead of moving a polygon or two around from another model.



Not to mention that he said it was a pretty old model, which means he probably made it long before your guys' version... Regardless of who made what first, your post makes it sound like no one else is allowed to make something just because you're making it too. So next time you might want to rephrase your comments before posting like that again, because how you're mentioning that you're working on another one sounds like you have an inflated ego and are telling him he can't also make one as well... Confused

Zeth The Admin View user's profile Send private message

Reply with quote Sunday, January 01, 2012

Why? Because unlike a lot of people, Denz creates original content instead of moving a polygon or two around from another model.


That's not necessarily a very good angle to approach the argument as most of the developers of ZEQ2-lite encourage reuse over remaking. Additionally, it wasn't fair since their model actually does rework a considerable portion of the mesh.

Regardless of who made what first, your post makes it sound like no one else is allowed to make something just because you're making it too. So next time you might want to rephrase your comments before posting like that again, because how you're mentioning that you're working on another one sounds like you have an inflated ego and are telling him he can't also make one as well..


This probably stems from my urging to the community to prevent overlap in character creation unless a better end-result can be achieved. While I do agree that multiple models is not necessarily a bad thing (especially since Denz made his long ago), Nello does have merit to what he was saying.

There's a language barrier there, but I don't think he was trying to be offensive or suggestive in terms of superiority.

Having said that, I do still think that Nello's model has a very strange quality about it that is often anomalous to going through a conversion process. It is either imported from another format/platform or has a very poor set of smoothing groups (perhaps none at all). Either way it goes, it causes the shading to split and fracture in weird ways ingame.

Shenku RiO Incarnate View user's profile Send private message

Reply with quote Sunday, January 01, 2012

gigirs50 wrote : you are wrong Zeth my dodoria isn't ripped but made by me and textured by nello..but I have to change some things in the lower and the head to become very similar to the manga's dodoria



Brad didn't say you ripped it, he said you likely made it from another existing model, or in other words it's just an elaborate edit of Vegeta or Raditz or something like that. Two different things.

I do have to agree with Brad though about the smoothing groups being messed up, and it's something I've noticed with several of your guys' characters now. You need to make sure the smoothing groups are set up properly, otherwise no matter how great the model might be, it won't look decent in the game.

Denz Exploitative / Efficient View user's profile Send private message

Reply with quote Sunday, January 01, 2012

I can almost guaranty you that they ripped that Dodoria from those Wii Budokai's. As Zeth said they have bad smoothing groups, which leads to shattered mesh by polygonal depths when you rip it, if you really could make a model with that much resemblance to the show you wouldn't have ANY problems that are looking like that.

At the moment it is not even close to being clean nor connected. When you rip models like that, you end up with a mesh that is duplicated several times (that's how they add different shaders and outline on that engine), you have to delete a lot of groups and corrects ones to end up having a good stable model to play with, that isn't above 4k in poly's.

Zeth, if you don't want problems with funimation again I advise you to investigate more deeply what your members are using, I will help you look through it if you need me. I did rip from few games myself for scientific reasons few years ago, so I know how things are and aren't when I see them here.

Also my other new years wish is to cleanse this thread from impurity's, please.

NELLO!! Mitico View user's profile Send private message

Reply with quote Sunday, January 01, 2012

you are sure DENZ?... a say again.. who have deleted my message?

take this head of dodoria..
you can see that is totally new.. not RIP_PED....

JayREEZY View user's profile Send private message

Reply with quote Sunday, January 01, 2012

I understand you have experience and you know trash when you see it Denz, but jumping on the accusation of ripped models bandwagon doesn't show fair treatment well. Perhaps you are slightly angry/worried? I understand that a lot of members have done that lately, and I'm sure had you been here that you would have seen gigirs model the head. gigirs50 is a decent modeller and I'm sure it would be discraceful to him to use a ripped one. Then again, I'm not going to act like I don't see any similarites. What I've learned about gigirs and Nello is that while they may not always strive for ZEQ2-Lite quality, they have a degree respect for it. Because of this, I'm sure their conscious won't allow ripped models in-game. I think they also have a decent understanding of the law Laughing . They have yet to prove us wrong there.

For now, I would just let accurate comparison do the talking. Until then, we can't gurantee they ripped anything.

Prove me wrong, and I will take all of this back.

Let's all download this model, and compare.

This may sound like a bad time to ask this, but has anyone even seen a BT Dodoria model lately? Laughing

Zeth The Admin View user's profile Send private message

Reply with quote Sunday, January 01, 2012

you are sure DENZ?... a say again.. who have deleted my message?


Nello, if your post was deleted, then it likely violated forum guidelines. The only person qualified to remove posts is Mima (as far as I am aware) and the moderator's protocol indicates that the offender should ALWAYS be sent a PM when this occurs.

I can almost guaranty you that they ripped that Dodoria from those Wii Budokai's. As Zeth said they have bad smoothing groups, which leads to shattered mesh by polygonal depths when you rip it, if you really could make a model with that much resemblance to the show you wouldn't have ANY problems that are looking like that.


While a possibility, it is still rather unproven at this point. They do have a thread where a gradual work in progress Dodoria was created in steps, after all. This means they either actually modeled some parts themselves or were smart enough to cloak the process as an in-development facade with "gradual progress".

Either way it goes, it's insubstantial until a more technical comparison is done. They should be given the benefit of the doubt until then.

Zeth, if you don't want problems with funimation again I advise you to investigate more deeply what your members are using, I will help you look through it if you need me. I did rip from few games myself for scientific reasons few years ago, so I know how things are and aren't when I see them here.


We've been in the Dragon Ball Z game long enough to see through a couple legal complications ourselves and as such we're pretty aware of our rights and where liability claims fall. That said, if you wish to independently explore existing addons in search for mesh reuse, by all means go for it -- so as long as your intentions are scientific and not fueled by allegation. Anyone who is willing to help expand and determine the source of the content of all addons is more than welcome to do so.

While I have no concerns with legal or even moral strife of users going this route, it is a bit disappointing from a creative and forward-progression standpoint.

Also my other new years wish is to cleanse this thread from impurity's, please.


We'll see what we can do about splitting your release thread and the post-debate into separate threads.

JayREEZY View user's profile Send private message

Reply with quote Sunday, January 01, 2012

Denz wrote : I can almost guaranty you that they ripped that Dodoria from those Wii Budokai's. As Zeth said they have bad smoothing groups, which leads to shattered mesh by polygonal depths when you rip it, if you really could make a model with that much resemblance to the show you wouldn't have ANY problems that are looking like that.



Zeth wrote : While a possibility, it is still rather unproven at this point. They do have a thread where a gradual work in progress Dodoria was created in steps, after all. This means they either actually modeled some parts themselves or were smart enough to cloak the process as an in-development facade with "gradual progress".

Either way it goes, it's insubstantial until a more technical comparison is done. They should be given the benefit of the doubt until then.

TRL View user's profile Send private message

Reply with quote Monday, January 02, 2012

I think their smoothing group errors come from the fact that they imported md3 files instead of working on the original max files to edit their models.
Importing md3 often creates loose polygons and many duplicates. That may be the reason the shading is looking so irratic.

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