Author |
Message |
Rebornx300
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Tuesday, February 21, 2012
For Frieza first form you should put the same scouter Vegeta had on Namek/earth.It will look much better in my opinion.
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TRL
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Tuesday, February 21, 2012
With what contribution do you hope to get svn access emirh? I hope no mere edits...
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emirh08
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Tuesday, February 21, 2012
TRL wrote : With what contribution do you hope to get svn access emirh? I hope no mere edits...
SVN access....nah don't worry about that I'm okay just being a normal contributor.
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TRL
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Tuesday, February 21, 2012
Well Svn access is the closest you could get to "being part of the team". It means you can upload something to the svn if it's of the svn quality standard.
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emirh08
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Tuesday, February 21, 2012
TRL wrote : Well Svn access is the closest you could get to "being part of the team". It means you can upload something to the svn if it's of the svn quality standard.
yeah I know, I'm doing a diploma in Programming so maybe latter I can add on to the game for real. I feel it has a lot of potential but I would prefer a different engine rathr then th quake 3 engine because of its limits. anyway how you been trl I know last time I talked to you we left things badly so I'm sorry for any troubles I may of caused back then.
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Linkxp500
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Tuesday, February 21, 2012
Zeth wrote : There's no such thing as an "engine limitation" when you are dealing with open-sourced code. The "engine" can handle whatever we choose for it to. It'll just take more or less time depending on implementation.
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emirh08
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Tuesday, February 21, 2012
Linkxp500 wrote : Zeth wrote : There's no such thing as an "engine limitation" when you are dealing with open-sourced code. The "engine" can handle whatever we choose for it to. It'll just take more or less time depending on implementation.
you know what I meant....and yes no disrespect to Zeth for all h has done.
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Linkxp500
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Tuesday, February 21, 2012
emirh08 wrote : Linkxp500 wrote : Zeth wrote : There's no such thing as an "engine limitation" when you are dealing with open-sourced code. The "engine" can handle whatever we choose for it to. It'll just take more or less time depending on implementation.
you know what I meant....and yes no disrespect to Zeth for all h has done.
The message was that there is no limitation, so your dislike of the Quake 3 engine is unfounded.
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emirh08
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Tuesday, February 21, 2012
Linkxp500 wrote : emirh08 wrote : Linkxp500 wrote : Zeth wrote : There's no such thing as an "engine limitation" when you are dealing with open-sourced code. The "engine" can handle whatever we choose for it to. It'll just take more or less time depending on implementation.
you know what I meant....and yes no disrespect to Zeth for all h has done.
The message was that there is no limitation, so your dislike of the Quake 3 engine is unfounded.
"deep breath" nooooo I don't dislike the quake engine? alright lets just forget this entire convo hahaha
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