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SVN Frieza Head Replacement

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Rebornx300 View user's profile Send private message

Reply with quote Tuesday, February 21, 2012

For Frieza first form you should put the same scouter Vegeta had on Namek/earth.It will look much better in my opinion.

TRL View user's profile Send private message

Reply with quote Tuesday, February 21, 2012

With what contribution do you hope to get svn access emirh? I hope no mere edits...

emirh08 View user's profile Send private message

Reply with quote Tuesday, February 21, 2012

TRL wrote : With what contribution do you hope to get svn access emirh? I hope no mere edits...



SVN access....nah don't worry about that I'm okay just being a normal contributor.

TRL View user's profile Send private message

Reply with quote Tuesday, February 21, 2012

Well Svn access is the closest you could get to "being part of the team". It means you can upload something to the svn if it's of the svn quality standard.

emirh08 View user's profile Send private message

Reply with quote Tuesday, February 21, 2012

TRL wrote : Well Svn access is the closest you could get to "being part of the team". It means you can upload something to the svn if it's of the svn quality standard.



yeah I know, I'm doing a diploma in Programming so maybe latter I can add on to the game for real. I feel it has a lot of potential but I would prefer a different engine rathr then th quake 3 engine because of its limits. anyway how you been trl I know last time I talked to you we left things badly so I'm sorry for any troubles I may of caused back then.

Linkxp500 View user's profile Send private message

Reply with quote Tuesday, February 21, 2012

Zeth wrote : There's no such thing as an "engine limitation" when you are dealing with open-sourced code. The "engine" can handle whatever we choose for it to. It'll just take more or less time depending on implementation.

emirh08 View user's profile Send private message

Reply with quote Tuesday, February 21, 2012

Linkxp500 wrote :

Zeth wrote : There's no such thing as an "engine limitation" when you are dealing with open-sourced code. The "engine" can handle whatever we choose for it to. It'll just take more or less time depending on implementation.



you know what I meant....and yes no disrespect to Zeth for all h has done.

Linkxp500 View user's profile Send private message

Reply with quote Tuesday, February 21, 2012

emirh08 wrote :

Linkxp500 wrote :

Zeth wrote : There's no such thing as an "engine limitation" when you are dealing with open-sourced code. The "engine" can handle whatever we choose for it to. It'll just take more or less time depending on implementation.



you know what I meant....and yes no disrespect to Zeth for all h has done.



The message was that there is no limitation, so your dislike of the Quake 3 engine is unfounded.

emirh08 View user's profile Send private message

Reply with quote Tuesday, February 21, 2012

Linkxp500 wrote :

emirh08 wrote :

Linkxp500 wrote :

Zeth wrote : There's no such thing as an "engine limitation" when you are dealing with open-sourced code. The "engine" can handle whatever we choose for it to. It'll just take more or less time depending on implementation.



you know what I meant....and yes no disrespect to Zeth for all h has done.



The message was that there is no limitation, so your dislike of the Quake 3 engine is unfounded.


"deep breath" nooooo I don't dislike the quake engine? alright lets just forget this entire convo hahaha

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