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dbz_fan
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Tuesday, February 28, 2012
okay so, I saw few people ingame having Goku face but Vegeta body or Vegeta face Frieza body...etc, many combinations... How do I do it?? If it's secret pm me, if not, please, post here.
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Anoxable
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Tuesday, February 28, 2012
For head type in console:Headmodel (which head you want)
For legs type in console:Legsmodel (which legs you want)
For example:
/Legsmodel Vegeta
/Headmodel Goku
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Xosi
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Tuesday, February 28, 2012
dbz_fan wrote : okay so, I saw few people ingame having Goku face but Vegeta body or Vegeta face Frieza body...etc, many combinations... How do I do it?? If it's secret pm me, if not, please, post here.
What Epic said.
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dbz_fan
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Tuesday, February 28, 2012
alright thanks guys...And another question, I saw some Frieza's death balls from sky there were like 10 of them. How did they appear, and how to do that? Also, sometimes I see blast, but its hugee, it looks like regular one but huge, what is it and how to do it?
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Xosi
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Tuesday, February 28, 2012
dbz_fan wrote : alright thanks guys...And another question, I saw some Frieza's death balls from sky there were like 10 of them. How did they appear, and how to do that? Also, sometimes I see blast, but its hugee, it looks like regular one but huge, what is it and how to do it?
That's a glitch,but I can't tell you.It will make the owner of the server really mad.
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dbz_fan
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Wednesday, February 29, 2012
oh, okay then, but how can you know it then?
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Xosi
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Thursday, March 01, 2012
dbz_fan wrote : oh, okay then, but how can you know it then?
Because people told,and showed me how to do it.
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Grega
Perpetual Traveler
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Friday, March 02, 2012
dbz_fan wrote : oh, okay then, but how can you know it then?
Its a bug in the game. And as with all bugs, more than 1 people tend to find them to begin with.
That said the bug is pretty game breaking and I did see it lagging out the server on a couple of occasions.
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Zeth
The Admin
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Friday, March 02, 2012
That said the bug is pretty game breaking and I did see it lagging out the server on a couple of occasions.
To be game-breaking, one must first have a game.
Hitting a ball with a stick doesn't make it baseball just as a neighbor kid taking your ball and running off qualify as a design flaw.
I'm not saying the issue (whatever it is) shouldn't be addressed and fixed -- just that the nomenclature involved should have relativity.
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Grega
Perpetual Traveler
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Friday, March 02, 2012
So how would you class ZEQ2Lite then. And I mean the compiled program and not the project.
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Zeth
The Admin
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Saturday, March 03, 2012
So how would you class ZEQ2Lite then. And I mean the compiled program and not the project.
Presently? It's a Dragon Ball Z sandbox. There are no objectives and thus no ways to win/lose in the sense that a game grants. Any impressions created in relation to those concepts are completely player-perceived -- and not driven by overlying code. It's an abstract experience at best.
As it stands, the only things that exist are rough core mechanics driven by input. Loose interactivity alone hardly defines a game, however.
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Grega
Perpetual Traveler
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Sunday, March 04, 2012
Zeth wrote : So how would you class ZEQ2Lite then. And I mean the compiled program and not the project.
Presently? It's a Dragon Ball Z sandbox. There are no objectives and thus no ways to win/lose in the sense that a game grants. Any impressions created in relation to those concepts are completely player-perceived -- and not driven by overlying code. It's an abstract experience at best.
As it stands, the only things that exist are rough core mechanics driven by input. Loose interactivity alone hardly defines a game, however.
Sandbox is also a form of game. Take Garrys mod for example. Or any of the Sim City or better yet Sims games.
They are all sandbox with no real goal other than what the player decides, yet are all games. Games don't need a goal. Games are called that because play them, not because they have a story or an objective.
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Zeth
The Admin
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Sunday, March 04, 2012
Sandbox is also a form of game. Take Garrys mod for example. Or any of the Sim City or better yet Sims games.
They are all sandbox with no real goal other than what the player decides, yet are all games. Games don't need a goal. Games are called that because play them, not because they have a story or an objective
Sandbox CAN be a game type, but they aren't necessarily restricted to it. Like I explained, there's a difference in a simple interactive project and one that's a game. There's a SLEW of research papers out there that offer very entertaining open-ended interactive presentations of their techniques that would never be classified as games.
Also, there's a big difference in having the freedom to do what you want and having an exclusion to it. Sim-type games DO have overlying objectives for you choose to participate in to drive the game forward progressively; ZEQ2-lite does not.
ZEQ2-lite is merely an 'activity' at this stage and, yes, while activities can be fun/amusing, it does not make them any more definable as "games". Regardless of what the populous/masses may believe in stance to this, without objectives and inner goals, you do NOT have a game.
You have to draw the line somewhere in regards to separating abstract activity-oriented entertainment and games themselves. One has structure whilst the other does not. Games are strictly defined by the existence of rules/parameters, a means of progress, and a means of completion.
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Grega
Perpetual Traveler
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Monday, March 05, 2012
I guess you are right. Though the line is hard to draw, especially since garrys mod and similar no objective sandbox programs are also called games.
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Zeth
The Admin
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Monday, March 05, 2012
I guess you are right. Though the line is hard to draw, especially since garrys mod and similar no objective sandbox programs are also called games.
I've never messed with Gary's Mod, but it never sounded like a game regardless of what other people try to classify it as. Likewise goes with early incarnations of Minecraft (and maybe even present ones).
People tend oversimplify, mislabel, and not think/analyze life in general. For most it's just a matter of associating something new with something they know presently (regardless of details). It's simian logic, really.
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