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qwerty In Advance View user's profile Send private message

Reply with quote Sunday, March 11, 2012

Zoom Function

bind MOUSE3 "+zoom"

Zeth The Admin View user's profile Send private message

Reply with quote Monday, March 12, 2012

If you can already do it, how is it a suggestion?

Are you asking for mouse3 to default to zoom? Mouse3 already has a default key -- boosting. This is a throwback to the same button scheme that ZEQ had. Tab for boosting was an "alternative" key added later.

qwerty In Advance View user's profile Send private message

Reply with quote Monday, March 12, 2012

Small Anti-Aliasing

r_outlinesSmooth "1"


Why in the game is disable?

Zeth The Admin View user's profile Send private message

Reply with quote Monday, March 12, 2012

It's disabled by default due to it being on per-submesh rendering basis. Try disabling it and looking at Goku's neck/boots. Then enable it. There's a visible gap when enabled since it uses the scenes pixels for blending.

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