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Texture charge

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VLadD View user's profile Send private message

Reply with quote Saturday, March 17, 2012

How I can animate texture charge?

When I done script I having this problem Crying or Very sad

VLadD View user's profile Send private message

Reply with quote Saturday, March 17, 2012

Why no one can't help Sad Sad

ivanhoeGT View user's profile Send private message

Reply with quote Saturday, March 17, 2012

what you mean?? Like animate the ball?? Or texture

VLadD View user's profile Send private message

Reply with quote Sunday, March 18, 2012

Texture of ball what he start glowing

VLadD View user's profile Send private message

Reply with quote Sunday, March 18, 2012

I wanted what charge glowing like that and all But no one don't want help Crying or Very sad Crying or Very sad Crying or Very sad Crying or Very sad Crying or Very sad Crying or Very sad

Zeth The Admin View user's profile Send private message

Reply with quote Monday, March 19, 2012

Break that gif down into individual png frames. Then use the animMap keyword in the shader for each frame.

VLadD View user's profile Send private message

Reply with quote Monday, March 19, 2012

Zeth wrote : Break that gif down into individual png frames. Then use the animMap keyword in the shader for each frame.



I show this png how I wanted to show how this look help me with script I want understand its make

Zeth The Admin View user's profile Send private message

Reply with quote Monday, March 19, 2012

At a glance, it looks about right. I don't know if animMap supports more than 8 frames right now. Baldwin DID up it to 2000 at one point, but I cannot say for certain on the current state with your version.

VLadD View user's profile Send private message

Reply with quote Tuesday, March 20, 2012

Zeth wrote : At a glance, it looks about right. I don't know if animMap supports more than 8 frames right now. Baldwin DID up it to 2000 at one point, but I cannot say for certain on the current state with your version.



I having revision 1759

When I use this script I having this problem grr Mad

Linkxp500 View user's profile Send private message

Reply with quote Tuesday, March 20, 2012

VLadD wrote :

Zeth wrote : At a glance, it looks about right. I don't know if animMap supports more than 8 frames right now. Baldwin DID up it to 2000 at one point, but I cannot say for certain on the current state with your version.



I having revision 1759

When I use this script I having this problem grr Mad



Show us the shader, the .grfx files, what model you are using, and the texures you are using for the attack.

Upload them in an archive here via attachment.

VLadD View user's profile Send private message

Reply with quote Tuesday, March 20, 2012

Linkxp500 wrote :

VLadD wrote :

Zeth wrote : At a glance, it looks about right. I don't know if animMap supports more than 8 frames right now. Baldwin DID up it to 2000 at one point, but I cannot say for certain on the current state with your version.



I having revision 1759

When I use this script I having this problem grr Mad



Show us the shader, the .grfx files, what model you are using, and the texures you are using for the attack.

Upload them in an archive here via attachment.



all the same only texture change and script texture and script I uploaded in this thread

Linkxp500 View user's profile Send private message

Reply with quote Tuesday, March 20, 2012

You didn't change the .grfx for Goku/GokuEmblem?

That's the issue then.

VLadD View user's profile Send private message

Reply with quote Tuesday, March 20, 2012

Linkxp500 wrote : You didn't change the .grfx for Goku/GokuEmblem?

That's the issue then.



This no need to change

Linkxp500 View user's profile Send private message

Reply with quote Tuesday, March 20, 2012

VLadD wrote :

Linkxp500 wrote : You didn't change the .grfx for Goku/GokuEmblem?

That's the issue then.



This no need to change



Well, what DID you change?

VLadD View user's profile Send private message

Reply with quote Wednesday, March 21, 2012

Linkxp500 wrote :

VLadD wrote :

Linkxp500 wrote : You didn't change the .grfx for Goku/GokuEmblem?

That's the issue then.



This no need to change



Well, what DID you change?



I changed texture and script

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