Zeth
The Admin
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Saturday, June 02, 2012
Except sharing existing animations via the .bip files, it should be possible to do anything necessary in Blender. Having an existing md3 exporter plugin will save you the trouble of having to track down id's md3 conversion tool. If you want to use the existing shared animations from the 3dsmax bip file on your character and its skeleton, you may have some luck with one of the collada formats as well.
If you get a solid export/import pipeline down with working with ZEQ2-lite characters in Blender, please be sure to post a tutorial/explanation thread so that others may benefit.
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