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SuperNamek View user's profile Send private message

Reply with quote Saturday, June 02, 2012

My 3dsmax version is only good for another 22 days and I can't get it registered to me for free. I'm having trouble with it anyway and I prefer blender.

Is it possible to do everything 3ds max does for ZEQ2 but in blender? I'll probably get another version of it because 2.6 doesn't have md3 plugins and such.

Zeth The Admin View user's profile Send private message

Reply with quote Saturday, June 02, 2012

Except sharing existing animations via the .bip files, it should be possible to do anything necessary in Blender. Having an existing md3 exporter plugin will save you the trouble of having to track down id's md3 conversion tool. If you want to use the existing shared animations from the 3dsmax bip file on your character and its skeleton, you may have some luck with one of the collada formats as well.

If you get a solid export/import pipeline down with working with ZEQ2-lite characters in Blender, please be sure to post a tutorial/explanation thread so that others may benefit.

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