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How to convert any model with ZEQ2 lite

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alishan22 View user's profile Send private message

Reply with quote Thursday, June 07, 2012

How?

Laguna|DaGGeR View user's profile Send private message

Reply with quote Thursday, June 07, 2012

what do you exactly mean with convert any?

alishan22 View user's profile Send private message

Reply with quote Thursday, June 07, 2012

Laguna|DaGGeR wrote : what do you exactly mean with convert any?



I mean to run it in ZEQ2 lite.

Laguna|DaGGeR View user's profile Send private message

Reply with quote Thursday, June 07, 2012

alishan22 wrote :

Laguna|DaGGeR wrote : what do you exactly mean with convert any?



I mean to run it in ZEQ2 lite.

get a 3DS model and open it and cut it into 3 parts make shader for it and textures and that's it

alishan22 View user's profile Send private message

Reply with quote Thursday, June 07, 2012

Which program do I use?

Laguna|DaGGeR View user's profile Send private message

Reply with quote Thursday, June 07, 2012

I cuted once Dragon Ball Z Budokai Tenkaichi 3 cell with 3ds max so it should work with it to

cO_oD View user's profile Send private message

Reply with quote Thursday, June 07, 2012

Laguna|DaGGeR wrote : I cuted once Dragon Ball Z Budokai Tenkaichi 3 cell with 3ds max so it should work with it to



Right on, Jack. What you have done is technically the same as you bought the book and put in the shelf and you think you know what's written in that book by just buying it, but not reading.


So to for your interest, you have to (not sure if seperation is still needed for the current build), rig/weight map the model, apply animation sets, apply tags to certain places, export it and then build certain scripts for it.

So you have A LOT of reading/watching/learning in front of you. And since you have time, so go for it!

TRL View user's profile Send private message

Reply with quote Thursday, June 07, 2012

Visit the learning forum. There is an exporting tutorial there.

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