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Applying tags to a rigged model

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SuperNamek View user's profile Send private message

Reply with quote Thursday, June 28, 2012

I made a bvh animation in blender that I'm going to apply to several other character models for the game. How would I insert tags like tag_head tag_torso tag_weapon without having to adjust them for every frame? Is there a way I can attach it to a piece of the armature while keeping its original function? I really don't want to have to hand adjust it for every single frame of every single character.

Thanks Cool

SuperNamek View user's profile Send private message

Reply with quote Thursday, June 28, 2012

bump. kind of important so I can get on making my mod. Razz

Shenku RiO Incarnate View user's profile Send private message

Reply with quote Thursday, June 28, 2012

SuperNamek wrote : I made a bvh animation in blender that I'm going to apply to several other character models for the game. How would I insert tags like tag_head tag_torso tag_weapon without having to adjust them for every frame? Is there a way I can attach it to a piece of the armature while keeping its original function? I really don't want to have to hand adjust it for every single frame of every single character.

Thanks Cool



Couldn't you just parent the tags to the character's bones?

http://www.youtube.com/watch?v=kq3Ja-nNv7Q

SuperNamek View user's profile Send private message

Reply with quote Friday, June 29, 2012

Thank you! You're the first person to respond in both threads. (One this forum, and the other on blenders forum) And the other thread has 40 views.

That's what I was wondering about. Hopefully I'll only need to parent them one time and it will automatically correct it for the rest of the frames.

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