Content

Post new topic Reply to topic

Spongebob Player Model (Request Help)

Author Message
UlrichZuko View user's profile Send private message

Reply with quote Sunday, April 04, 2010

Hello, I need some help with this player model in 3ds max.
See it's finished right and everything, now I just need to know how to get it into ZEQ2. I didn't make this, a guy who I requested it from on foundation3d, made this and was kind enough to share it. I told him I would put it into a game. He made a BikiniBottom map with Patrick, Spongebob and Squidward House, but I have troubles putting it into ZEQ2.

I made a simple basic tutorial map successfully before. but beyond that...Razz
I have the complete max files with the textures in it
here's the spongebob model
can somebody help me please.

Domo-Kun View user's profile Send private message

Reply with quote Monday, April 05, 2010

is he going to use kamehameha? or is he going to just blow bubbles? *intense laughter*

Baldwin Lost Soul View user's profile Send private message

Reply with quote Monday, April 05, 2010

hahahhahahahahahahhhhhhhhhhhhhhhhhh

Raging-Blast View user's profile Send private message

Reply with quote Tuesday, April 06, 2010

Hahahahahahaahahahh *intense laughter* *intense laughter* *rolling on floor laughing*
No one wants spongebob *intense laughter*

najeeb My Sir View user's profile Send private message

Reply with quote Tuesday, April 06, 2010

guys stopp mocking , hey UlrichZuko you have some modeling skill why not making a model from Dragon Ball Z fro ZEQ2 lite I'm sure it will be great Very Happy , and don't mind
them they have no respect for oters works

Rayuji View user's profile Send private message

Reply with quote Tuesday, April 06, 2010

najeeb wrote : guys stopp mocking , hey UlrichZuko you have some modeling skill why not making a model from Dragon Ball Z fro ZEQ2 lite I'm sure it will be great Very Happy , and don't mind
them they have no respect for oters works



As he said he didn't make that -_- it was requested by him to put into ZEQ2 Lite, problem is he doesn't know how x.x.... Obviously you didn't read. ((Sigh))


Immature people these days >_> don't listen to them, check around the forums though I think that someone made a thread about putting maps into the game or responded with your answer if not then sorry that I can't help you more x.x

MDave ZEQ2-lite Ninja View user's profile Send private message

Reply with quote Tuesday, April 06, 2010

That is a heck of a lot of polygons.

divinemaniac with a fake title View user's profile Send private message

Reply with quote Wednesday, April 07, 2010

I didn't notice the polygons before! that's a loooooooootttttttttttttttt of polygons! Shocked
Now that model there is not fit for ZEQ II Lite!

Super Snake View user's profile Send private message

Reply with quote Wednesday, April 07, 2010

Never thought a square person would be so complex.
In all fairness, It's a good looking model.

NabaKonvecit View user's profile Send private message

Reply with quote Wednesday, April 07, 2010

well that's a point but isn't there a kind of a way to say the maximum amount of polygons

UlrichZuko View user's profile Send private message

Reply with quote Wednesday, April 07, 2010

So nobody can help me?

TRL View user's profile Send private message

Reply with quote Thursday, April 08, 2010

UlrichZuko wrote : So nobody can help me?



Sorry, nobody wants to help you.

UlrichZuko View user's profile Send private message

Reply with quote Thursday, April 08, 2010

Yeah okay whatever, thanks for nothing guys.

TheXenon View user's profile Send private message

Reply with quote Thursday, April 08, 2010

UlrichZuko wrote : Yeah okay whatever, thanks for nothing guys.



No problem.

najeeb My Sir View user's profile Send private message

Reply with quote Friday, April 09, 2010

he used meshg smooth that's why its so high poly

divinemaniac with a fake title View user's profile Send private message

Reply with quote Friday, April 09, 2010

najeeb wrote : he used meshg smooth that's why its so high poly


I don't think so!
Meshsmooth can't do THAT!
Its my most favorite modifier![/b]

NabaKonvecit View user's profile Send private message

Reply with quote Friday, April 09, 2010

all those polygons are just a waste he shouldve let the holes in his body a texture and the hands this is all high poly

UlrichZuko View user's profile Send private message

Reply with quote Sunday, December 05, 2010

so ah, any way to reduce the polys? 9 months later *laughing out loud*

Shenku RiO Incarnate View user's profile Send private message

Reply with quote Sunday, December 05, 2010

UlrichZuko wrote : so ah, any way to reduce the polys? 9 months later *laughing out loud*



You could try using the "Optimize" modifier, and just fine-tune the thresholds a bit. You might lose some of the finer details, but it'll drop the poly count by a lot.

franco_15 View user's profile Send private message

Reply with quote Wednesday, December 08, 2010

I plan to put in ZEQ2 lite? Shocked Shocked

chady View user's profile Send private message

Reply with quote Thursday, July 12, 2012

awesome when you done with map send to me via my email [email protected]

ivanhoeGT View user's profile Send private message

Reply with quote Thursday, July 12, 2012

ZEQ2 spongebob Lite.*laughing out loud* nice try by the way Wink Wink

Nemix View user's profile Send private message

Reply with quote Friday, July 13, 2012

Oh Yeah!

Post new topic Reply to topic

Actions

Online [ 0 / 6125]