Author |
Message |
SuperSS5
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Saturday, July 28, 2012
I'm developing a ZEQ2 pack and so far everything looks
good. Only thing is, I'm trying to change the angle of
the camera when locked on. Is there some kind of command for that? I want a side view like most fight games today like Tekken or the old Budokai view. I'm not changing
the mêlée fight style. It isn't necessary. Not sure if
something was posted like this. Thanks.
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Zeth
The Admin
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Saturday, July 28, 2012
All camera code is in cg_view. Having an optional pure-side 2D fighter camera has always been in the plans, but never implemented. To do it properly, you'll need to get the midway-point between the two player entities and then simply apply a 90 degree rotation. Remapping some controls at this point in bg_pmove might be wise additionally.
If you just want to tinker with the existing options available without dipping into the code too much, try your luck with the cg_locked cvars (just hit tab in the console to reveal the full list after you've typed that much).
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SuperSS5
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Sunday, July 29, 2012
Thanks. Now that I got that done, Would you know how to
make the beam struggle system similar to Heroes of Earth?
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Zeth
The Admin
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Sunday, July 29, 2012
Thanks. Now that I got that done, Would you know how to
make the beam struggle system similar to Heroes of Earth?
I am not sure what that is or what differences it entails.
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SuperSS5
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Sunday, July 29, 2012
Allows you to charge power and transform during a beam struggle.
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SuperSS5
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Monday, July 30, 2012
so does anyone know how I would do that or not?
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gokusaif1
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Monday, July 30, 2012
you should make a thread for your pack in the addon forums
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