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About rigging

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Buksna Blaizing View user's profile Send private message

Reply with quote Sunday, January 17, 2010

Hello Very Happy

I started to work with 3DS MAX (to know something before LFS lessions) and I can't make models yet so I started rigging.

I used LFS's model Vegeta, I'm following tutorials how to rig and pretty much I'm doing well. I'm not using bones, because someone said not to use bones for this game

So my question is, how do I rig him for attacks, walking, flying....., and how can I import him into the game to see if it is good rig

Regards

Lfs Z Artist View user's profile Send private message

Reply with quote Monday, January 18, 2010

• You can use additional bones if you want, but it's not sufficient when you can use vertex animations;
• You need to use tags (aura_tag; hand_tag and etc. just try checking the already ingame models);
• You need to apply the current ingame animations which can be found there http://ZEQ2.com/lite/forums/viewtopic.php?t=313.

Buksna Blaizing View user's profile Send private message

Reply with quote Monday, January 18, 2010

well I got to first beginner problem..

I needed to align foot so that model don't mess up...
So I connected it how I supposed to and everything is great when I move leg(watching from front view)towards/backwards but when I move it left/right his foot stayed in the same position and it looked like he broke his leg. There are points in witch I must connect part of the bodie to that orange line Very Happy

For the foot I connected everything

So anyone knows what's the problem....

Regards

Kai View user's profile Send private message

Reply with quote Monday, January 18, 2010

This should help you it explains everything nicely
[http://www.youtube.com/watch?v=fMtc_RCgdbo&fmt=18]

JoGoCrazy View user's profile Send private message

Reply with quote Monday, January 18, 2010

I rigged Vegeta with Goku's animation and when I export it to md3 file to use in game it doesn't have animations! can some body help please?

sorry if I have a bad English Very Happy

Buksna Blaizing View user's profile Send private message

Reply with quote Wednesday, January 20, 2010

okay...I want to try rigged Vegeta ingame..

I downloaded plugin so I can export from 3ds max to md3 file but I got some errors while doing that...

I'm new to that so if anyone can explain in detail how to export them properly and get it ready for playing

Damaera View user's profile Send private message

Reply with quote Wednesday, January 20, 2010

What errors did you get?

Buksna Blaizing View user's profile Send private message

Reply with quote Wednesday, January 20, 2010

Damaera wrote : What errors did you get?



"there was not one correspondence between texture vertices and true vertices. UV Map may contain errors"

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