Author |
Message |
Skatter
#*&@%!
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Friday, August 24, 2012
NELLO!! wrote : nice progress so far.. nothing to say about the kiballs, the shockwave effect would be good for an extra powering up that reminds me capepiccolo vs imperfectcell round1... or a mêlée fight..
I'd have to watch the fight to know what you mean, but that was just a quick mockup of some speed mêlée shockwaves anyhow. There's plenty more freedom(and a few restrictions but I think they can be coded around) with this particle editor.
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Alex
Al Knows
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Saturday, August 25, 2012
Skatter wrote : Say hi more often! Haha, come on in and say hi every darn day if you feel like it! This community would benefit from ANY interaction with any of the old community, especially developers
*Edit - a quick video just to show how the basic effects from ZEQ2-Lite will translate into ZEQ2 by using the Unity Particle Editor.
http://youtu.be/oCNt0p9Tkp4
I'll try to pop in every now and then, but life is busy at the momen with getting ready to move in a couple of months and married next year so saying hi everyday would be pushing it a bit
And hey Najeeb, long time no see.
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Skatter
#*&@%!
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Monday, August 27, 2012
Alex wrote :
I'll try to pop in every now and then, but life is busy at the momen with getting ready to move in a couple of months and married next year so saying hi everyday would be pushing it a bit 
I hear you, I recently did all that myself! I wish you the best!
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najeeb
My Sir
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Sunday, September 02, 2012
Alex wrote : Skatter wrote : Say hi more often! Haha, come on in and say hi every darn day if you feel like it! This community would benefit from ANY interaction with any of the old community, especially developers
*Edit - a quick video just to show how the basic effects from ZEQ2-Lite will translate into ZEQ2 by using the Unity Particle Editor.
http://youtu.be/oCNt0p9Tkp4
I'll try to pop in every now and then, but life is busy at the momen with getting ready to move in a couple of months and married next year so saying hi everyday would be pushing it a bit
And hey Najeeb, long time no see.
indeed a very long time! great to see you back
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SparkingVegito
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Monday, September 03, 2012
this going to make game best Dragon Ball Z game ever for pc
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RealDeal
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Monday, September 03, 2012
kind of makes me feel strange to see you guys are working on this for such a long time{ZEQ2 and ZEQ2 LITE}
+ KNOWING Dragon Ball Z back then and now getting married
I really don't know what to say 'RESPECT' OR 'Responsibility catches up with you someday'
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Maszek
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Monday, September 03, 2012
RealDeal wrote : kind of makes me feel strange to see you guys are working on this for such a long time{ZEQ2 and ZEQ2 LITE}
+ KNOWING Dragon Ball Z back then and now getting married
I really don't know what to say 'RESPECT' OR 'Responsibility catches up with you someday'
Actually, the current ZEQ2 has not been in development for that long:P
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alishan22
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Tuesday, September 04, 2012
Really have got to appreciate this...great work guys so who handles the particle system?
http://www.youtube.com/watch?v=oCNt0p9Tkp4
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najeeb
My Sir
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Tuesday, September 04, 2012
Maszek wrote : RealDeal wrote : kind of makes me feel strange to see you guys are working on this for such a long time{ZEQ2 and ZEQ2 LITE}
+ KNOWING Dragon Ball Z back then and now getting married
I really don't know what to say 'RESPECT' OR 'Responsibility catches up with you someday'
Actually, the current ZEQ2 has not been in development for that long:P
the engine has changed , the plans are the same as ZEQ2 before zeq2lite existed
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Maszek
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Tuesday, September 04, 2012
Najeeb, that's not entirely true. It will be somewhat more focused on enjoyable gameplay, but yes, the goals are VERY similar, almost the same.
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Maszek
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Tuesday, September 04, 2012
alishan22 wrote : Really have got to appreciate this...great work guys so who handles the particle system?
http://www.youtube.com/watch?v=oCNt0p9Tkp4
Skatter, and to a smaller part Aravin=D I believe.
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Skatter
#*&@%!
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Wednesday, September 05, 2012
Maszek wrote : alishan22 wrote : Really have got to appreciate this...great work guys so who handles the particle system?
http://www.youtube.com/watch?v=oCNt0p9Tkp4
Skatter, and to a smaller part Aravin=D I believe.
Arnold has also been extremely beneficial to have around on this front, as well as virtually every other.
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najeeb
My Sir
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Wednesday, September 05, 2012
Maszek wrote : Najeeb, that's not entirely true. It will be somewhat more focused on enjoyable gameplay, but yes, the goals are VERY similar, almost the same.
it is actually , only the engine has changed , anythng you can think of has been discussed already , same thing new platform
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Mima
The Disciple
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Wednesday, September 05, 2012
It's not najeeb. The old ZEQ2 was a research, and it WASN'T supposed to be a game. This instance of ZEQ2 will be a framework like the old one indeed, but it will be a game too.
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najeeb
My Sir
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Wednesday, September 05, 2012
Mima wrote : It's not najeeb. The old ZEQ2 was a research, and it WASN'T supposed to be a game. This instance of ZEQ2 will be a framework like the old one indeed, but it will be a game too.
I don't think you understood me , yes this is intended to be a game , but every thing researched for that project is being implemented here , the exception is that its a game now
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Maszek
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Wednesday, September 05, 2012
najeeb wrote : Mima wrote : It's not najeeb. The old ZEQ2 was a research, and it WASN'T supposed to be a game. This instance of ZEQ2 will be a framework like the old one indeed, but it will be a game too.
I don't think you understood me , yes this is intended to be a game , but every thing researched for that project is being implemented here , the exception is that its a game now
Just saying, I can quote Zeth saying it's not the same.
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najeeb
My Sir
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Thursday, September 06, 2012
Maszek wrote : najeeb wrote : Mima wrote : It's not najeeb. The old ZEQ2 was a research, and it WASN'T supposed to be a game. This instance of ZEQ2 will be a framework like the old one indeed, but it will be a game too.
I don't think you understood me , yes this is intended to be a game , but every thing researched for that project is being implemented here , the exception is that its a game now
Just saying, I can quote Zeth saying it's not the same.
and I can quote Bradless telling me that every thing discussed for ZEQ2 ( Zios ) is being implemented here in ZEQ2 ( unity )
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Maszek
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Thursday, September 06, 2012
najeeb wrote : Maszek wrote : najeeb wrote : Mima wrote : It's not najeeb. The old ZEQ2 was a research, and it WASN'T supposed to be a game. This instance of ZEQ2 will be a framework like the old one indeed, but it will be a game too.
I don't think you understood me , yes this is intended to be a game , but every thing researched for that project is being implemented here , the exception is that its a game now
Just saying, I can quote Zeth saying it's not the same.
and I can quote Bradless telling me that every thing discussed for ZEQ2 ( Zios ) is being implemented here in ZEQ2 ( unity )
I summon the great beast Zeth from wherever he is lurking, to pick a side and solve everything!
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JadenKorn
Totally Explicit
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Friday, September 07, 2012
Skatter wrote :
Arnold has also been extremely beneficial to have around on this front, as well as virtually every other.
Thank you Skatter! I'm just trying to coordinate and manage things as long as possible, and be able to help out or follow up all expectations that's being needed for the project's growth.
And of course, it can't be done without all of your hard work. And that goes to all of the current staff, and not only!
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Zeth
The Admin
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Friday, September 07, 2012
and I can quote Bradless telling me that every thing discussed for ZEQ2 ( Zios ) is being implemented here in ZEQ2 ( unity )
Most features/gameplay aspects are going to be implemented, but most visual accuracy measures are not.
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LegendarySS4
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Monday, September 10, 2012
Wish you all the best Alex
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