Content
Maps Addons + Recompiled Old Maps
Author | Message |
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NELLO!! Mitico |
Tuesday, October 02, 2012pretty but the problem will come when you touch with the feet the stairs and steps..
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lukaszenko_PL |
Tuesday, October 02, 2012
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lukaszenko_PL |
Tuesday, October 02, 2012this is a problem |
TRL |
Tuesday, October 02, 2012No use of commercial game content. How many times do we have to say. The public and the roof have to be deleted! |
NELLO!! Mitico |
Tuesday, October 02, 2012why the roof also?.. doens't seem the same.. |
lukaszenko_PL |
Tuesday, October 02, 2012TRL wrote : No use of commercial game content. How many times do we have to say. The public and the roof have to be deleted!
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TRL |
Tuesday, October 02, 2012Nello, look closer he just edited a little bit. You're easy to fool.
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NELLO!! Mitico |
Tuesday, October 02, 2012mmm you taked us for the A$$ lukas?.. |
lukaszenko_PL |
Tuesday, October 02, 2012this |
NELLO!! Mitico |
Tuesday, October 02, 2012is right TRL I saw some screen's and noticed that detail..
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lukaszenko_PL |
Tuesday, October 02, 2012NELLO!! wrote : is right TRL I saw some screen's and noticed that detail..
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TRL |
Tuesday, October 02, 2012No is no. Don't give me nonsense. No illegal textures are allowed. |
lukaszenko_PL |
Tuesday, October 02, 2012bye |
RoganX Classy |
Tuesday, October 02, 2012Someone apparently can't handle the fact he can't use commercial-game textures... |
qwerty In Advance |
Tuesday, October 02, 2012I need help guys
models/mapobjects/Tree
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Zeth The Admin |
Tuesday, October 02, 2012I'm betting that if you check your console you'll see exactly the problems that exist (missing shaders/textures). Judging from your mtl file (which is not needed for ingame use), the shader/texture names/paths you are using are not correct.
Stump
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qwerty In Advance |
Tuesday, October 02, 2012Thanks Zeth
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Zeth The Admin |
Tuesday, October 02, 2012PNG is fine, but you need to put in a special keyword in your shader so the engine knows to apply alpha transparency.
Dark
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qwerty In Advance |
Tuesday, October 02, 2012textures auto-rotate? |
Zeth The Admin |
Tuesday, October 02, 2012If you want a texture to automatically face the camera (a billboard), you'll need to add the deformVertexes Autosprite keyword to your shader.
Dark
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qwerty In Advance |
Tuesday, October 02, 2012Thanks |
Zeth The Admin |
Tuesday, October 02, 2012Just contact me in IRC or any common messenger if I'm available and you need realtime assistance. MSN, Yahoo, AIM, IRC, ICQ, Jabber, Google Talk, etc. |
qwerty In Advance |
Tuesday, October 02, 2012I have one problem with the textures rotation..
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qwerty In Advance |
Tuesday, October 02, 2012Added the 1.6 version! |
ivanhoeGT |
Wednesday, October 03, 2012I just like that,moving texture |