Author |
Message |
SparkingVegito
|
Thursday, September 20, 2012
I inserted some characters in my pack and facing some problems like Particles_sparkRed could not register, Particle_rayWhite could not register.I am trying to make stable game pack.What does this could not register means.Anyone have solution of this problem?
|
Skatter
#*&@%!
|
Friday, September 21, 2012
I think it means you're either missing the corresponding shader or texture for the White Ray texture, and the red spark texture. I could be wrong, but I think that's what's up. I haven't tinkered with the ZEQ2Lite particle system in some time
|
SparkingVegito
|
Monday, September 24, 2012
guys problem still not solved do something PLEASE!
|
Mima
The Disciple
|
Monday, September 24, 2012
It's like Skatter said. It's either a missing texture, or a problem with the shader file. Check if you have all files in ZEQ2/skills.
|
Zeth
The Admin
|
Wednesday, September 26, 2012
Skatter is correct. Did a quick grep of the source for you.
In cg_particlesystem_cache.c :
else if ( !Q_stricmp( token, "map" )) {
token = COM_Parse( text_pp );
if ( !token[0] ) {
CG_Printf( S_COLOR_RED "ERROR: unexpected end of file\n" );
return qfalse;
}
if ( !(cachePtcl->shader = trap_R_RegisterShader( token ))) {
CG_Printf( S_COLOR_YELLOW "WARNING: '%s': could not register\n", token );
}
} else if ( !Q_stricmp( token, "model" )) {
token = COM_Parse( text_pp );
if ( !token[0] ) {
CG_Printf( S_COLOR_RED "ERROR: unexpected end of file\n" );
return qfalse;
}
if ( !(cachePtcl->model = trap_R_RegisterModel( token ))) {
CG_Printf( S_COLOR_YELLOW "WARNING:'%s': could not register\n", token );
}
Which basically means that that the shader or model path you specified is wrong or does not exist. Double check it.
|
SparkingVegito
|
Saturday, September 29, 2012
Zeth wrote : Skatter is correct. Did a quick grep of the source for you.
In cg_particlesystem_cache.c :
else if ( !Q_stricmp( token, "map" )) {
token = COM_Parse( text_pp );
if ( !token[0] ) {
CG_Printf( S_COLOR_RED "ERROR: unexpected end of file\n" );
return qfalse;
}
if ( !(cachePtcl->shader = trap_R_RegisterShader( token ))) {
CG_Printf( S_COLOR_YELLOW "WARNING: '%s': could not register\n", token );
}
} else if ( !Q_stricmp( token, "model" )) {
token = COM_Parse( text_pp );
if ( !token[0] ) {
CG_Printf( S_COLOR_RED "ERROR: unexpected end of file\n" );
return qfalse;
}
if ( !(cachePtcl->model = trap_R_RegisterModel( token ))) {
CG_Printf( S_COLOR_YELLOW "WARNING:'%s': could not register\n", token );
}
Which basically means that that the shader or model path you specified is wrong or does not exist. Double check it.
Zeth my boy I am still not able to understand. can you tell me where this file cg_particlesystem_cache.c is located? then may be I can open it via grep and also tell me where these files are located Particles_sparkYellow,Particles_sparkBlue and Particles_sparkRed?
|
SparkingVegito
|
Monday, October 01, 2012
can no one solve this problem?
|
Maszek
|
Tuesday, October 02, 2012
SparkingVegito wrote : can no one solve this problem? 
Sigh. GRep is not an editor, but an error checker. Files with the extension .c are "programming" files. All Zeth said was that your file paths were wrong, though. I think you completely misunderstood his post
|
Zeth
The Admin
|
Tuesday, October 02, 2012
GRep is not an editor, but an error checker
Grep is search utility for file contents.
|
SparkingVegito
|
Wednesday, October 03, 2012
I am totally confused what to do! can anyone tell me how to use grep and what to do step by step?
|
Maszek
|
Wednesday, October 03, 2012
SparkingVegito wrote : I am totally confused what to do! can anyone tell me how to use grep and what to do step by step? 
You do NOT need to use GRep. Telling you for the second time:P All the problems you're having are missing files/files in the wrong folder.
|
AraVinD
|
Wednesday, October 03, 2012
is plased with wrong file
|
SparkingVegito
|
Thursday, October 04, 2012
I think I got half solution see what I have done. In skillsGeneric.psys file which is located in effects folder, I replaced some text with these:
effects/particles/rayRed
effects/particles/rayRed
effects/particles/thunderglob
effects/particles/thunderglob
effects/particles/thunderglob
effects/particles/thunderglob
and it solved my half of the problems!
please tell me how to fix particles_sparkRed just this one is only left and I fixed all. just tell me where is particles_sparkBlue,particles_sparkYellow and particles_sparkRed are located so that I can replace particle_sparkRed from revo5?
|
SparkingVegito
|
Sunday, October 07, 2012
no one have answer of my problem?
|
Maszek
|
Sunday, October 07, 2012
We have answered you multiple times, but you refuse to listen.
For the last time: YOUR FILE PATHS ARE WRONG/YOU HAVE MISSING FILES. I am not angry, used caps lock simply so you don't skip the answer again.
|
Linkxp500
|
Sunday, October 07, 2012
Maszek wrote : We have answered you multiple times, but you refuse to listen.
For the last time: YOUR FILE PATHS ARE WRONG/YOU HAVE MISSING FILES. I am not angry, used caps lock simply so you don't skip the answer again.
Your choice of words indicate that you were indeed irritated greatly, if not angered.
|
SparkingVegito
|
Tuesday, October 09, 2012
Maszek wrote : We have answered you multiple times, but you refuse to listen.
For the last time: YOUR FILE PATHS ARE WRONG/YOU HAVE MISSING FILES. I am not angry, used caps lock simply so you don't skip the answer again.
you mr. intelligent if you know just tell me where are particles_sparkRed, paricles_sparkBlue and particles_sparkYellow are located so that I can put file particles_sparkRed from revo5 to my pack? see the images properly and understand my problem carefully.
|
.karma
|
Tuesday, October 09, 2012
Hey KaraN tell me which revision of game you are using I will try this pack on my Window 8 Pro
I`m Using loving 1536 revo that is not spporting to play on my win 8
|
Zeth
The Admin
|
Tuesday, October 09, 2012
you mr. intelligent if you know just tell me where are particles_sparkRed, paricles_sparkBlue and particles_sparkYellow are located so that I can put file particles_sparkRed from revo5 to my pack? see the images properly and understand my problem carefully.
Don't use a pack. Use the official 1536 revision.
The shader files for particles_sparkblue and sparkYellow are in the original scripts/effectsParticles.shader file. Each of these shaders use a different glob texture located in your effects/particles/ folder. There is no sparkRed or rayWhite so these will presumably need a shader and texture created.
|
SparkingVegito
|
Thursday, October 11, 2012
Zeth wrote : you mr. intelligent if you know just tell me where are particles_sparkRed, paricles_sparkBlue and particles_sparkYellow are located so that I can put file particles_sparkRed from revo5 to my pack? see the images properly and understand my problem carefully.
Don't use a pack. Use the official 1536 revision.
The shader files for particles_sparkblue and sparkYellow are in the original scripts/effectsParticles.shader file. Each of these shaders use a different glob texture located in your effects/particles/ folder. There is no sparkRed or rayWhite so these will presumably need a shader and texture created.
yah! Zeth now you gave me good and understanable answer. many many thanks to you!
|