Author |
Message |
moneydrake
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Thursday, October 18, 2012
ZEQ2 team you guys should add destruction to the game, where when you use an attack it destrays what ever it hits based on power(how long you charge it) like in the shows that would be beast
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Zay
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Thursday, October 18, 2012
...
it's been thought of dude...
Its hard >.>
And I don't think we have anyone that dedicated to work on it.
I would like to learn but my 3ds max is down.
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Maszek
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Friday, October 19, 2012
Zay wrote : ...
it's been thought of dude...
Its hard >.>
And I don't think we have anyone that dedicated to work on it.
I would like to learn but my 3ds max is down.
Doesn't require 3DS max, and is not as hard as you say
But yes, it's been thought of
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Linkxp500
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Friday, October 19, 2012
I think Baldwin has accomplished this on his map, to some extent.
Last I checked, it only worked for beams, though.
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Maszek
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Friday, October 19, 2012
Linkxp500 wrote : I think Baldwin has accomplished this on his map, to some extent.
Last I checked, it only worked for beams, though.
We are talking about 100% dynamic destruction. While it can hardly be done on ZEQ2 Lite, I'm 99% sure it will be done on ZEQ2.
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najeeb
My Sir
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Friday, October 19, 2012
Maszek wrote : Linkxp500 wrote : I think Baldwin has accomplished this on his map, to some extent.
Last I checked, it only worked for beams, though.
We are talking about 100% dynamic destruction. While it can hardly be done on ZEQ2 Lite, I'm 99% sure it will be done on ZEQ2.
that would include of technologies like phyX from nvidia
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Maszek
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Friday, October 19, 2012
najeeb wrote : Maszek wrote : Linkxp500 wrote : I think Baldwin has accomplished this on his map, to some extent.
Last I checked, it only worked for beams, though.
We are talking about 100% dynamic destruction. While it can hardly be done on ZEQ2 Lite, I'm 99% sure it will be done on ZEQ2.
that would include of technologies like phyX from nvidia
Nope. You need to research it a bit more. Unity has a built-in physics engine, which may or may not utilize physX. However, the craters/holes themselves require no physics. The resulting debris does. The ACTUAL destruction will probably be done using heightmaps.
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najeeb
My Sir
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Friday, October 19, 2012
I know about that , nvidia phyx isn't the only physics engine out there
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Maszek
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Saturday, October 20, 2012
najeeb wrote : I know about that , nvidia phyx isn't the only physics engine out there
I hope you didn't skip my point about a physics engine being unnecessary for basic terrain destruction :p
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Buksna
Blaizing
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Saturday, October 20, 2012
Its actually bad idea about whole destruction of meshes.
This is not some random shooter where you fire ONE/FEW rockets to destroy some stuff or fire whole magazine to deform a wall a bit. This is Dragon Ball Z with power to vaporize everything
Servers contain around 10 players which are fighting and shooting beems all over place. In matter of minutes from fresh server start you would end up with flat surface because everything will get destroyed.
Semi-destroying meshes is actually bad idea because when you think about it; Goku fires kame that can destroy galaxies while when hittning example cliff he destroys half of it...
Its meaningless, and hard work would be put into it for nothing..
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Maszek
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Saturday, October 20, 2012
It will be done for ZEQ2 if plans go well, and if you dislike it(for valid reasons I must admit), you can disable it anytime .
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najeeb
My Sir
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Sunday, October 21, 2012
Maszek wrote : najeeb wrote : I know about that , nvidia phyx isn't the only physics engine out there
I hope you didn't skip my point about a physics engine being unnecessary for basic terrain destruction :p
I did not , I know what its used for
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