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Destruction

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moneydrake View user's profile Send private message

Reply with quote Thursday, October 18, 2012

ZEQ2 team you guys should add destruction to the game, where when you use an attack it destrays what ever it hits based on power(how long you charge it) like in the shows that would be beast

Zay View user's profile Send private message

Reply with quote Thursday, October 18, 2012

...
it's been thought of dude...
Its hard >.>
And I don't think we have anyone that dedicated to work on it.
I would like to learn but my 3ds max is down.

Maszek View user's profile Send private message

Reply with quote Friday, October 19, 2012

Zay wrote : ...
it's been thought of dude...
Its hard >.>
And I don't think we have anyone that dedicated to work on it.
I would like to learn but my 3ds max is down.




Doesn't require 3DS max, and is not as hard as you say Razz
But yes, it's been thought of

Linkxp500 View user's profile Send private message

Reply with quote Friday, October 19, 2012

I think Baldwin has accomplished this on his map, to some extent.

Last I checked, it only worked for beams, though.

Maszek View user's profile Send private message

Reply with quote Friday, October 19, 2012

Linkxp500 wrote : I think Baldwin has accomplished this on his map, to some extent.

Last I checked, it only worked for beams, though.



We are talking about 100% dynamic destruction. While it can hardly be done on ZEQ2 Lite, I'm 99% sure it will be done on ZEQ2.

najeeb My Sir View user's profile Send private message

Reply with quote Friday, October 19, 2012

Maszek wrote :

Linkxp500 wrote : I think Baldwin has accomplished this on his map, to some extent.

Last I checked, it only worked for beams, though.



We are talking about 100% dynamic destruction. While it can hardly be done on ZEQ2 Lite, I'm 99% sure it will be done on ZEQ2.



that would include of technologies like phyX from nvidia

Maszek View user's profile Send private message

Reply with quote Friday, October 19, 2012

najeeb wrote :

Maszek wrote :

Linkxp500 wrote : I think Baldwin has accomplished this on his map, to some extent.

Last I checked, it only worked for beams, though.



We are talking about 100% dynamic destruction. While it can hardly be done on ZEQ2 Lite, I'm 99% sure it will be done on ZEQ2.



that would include of technologies like phyX from nvidia



Nope. You need to research it a bit more. Unity has a built-in physics engine, which may or may not utilize physX. However, the craters/holes themselves require no physics. The resulting debris does. The ACTUAL destruction will probably be done using heightmaps.

najeeb My Sir View user's profile Send private message

Reply with quote Friday, October 19, 2012

I know about that , nvidia phyx isn't the only physics engine out there

Maszek View user's profile Send private message

Reply with quote Saturday, October 20, 2012

najeeb wrote : I know about that , nvidia phyx isn't the only physics engine out there



I hope you didn't skip my point about a physics engine being unnecessary for basic terrain destruction :p

Buksna Blaizing View user's profile Send private message

Reply with quote Saturday, October 20, 2012

Its actually bad idea about whole destruction of meshes.

This is not some random shooter where you fire ONE/FEW rockets to destroy some stuff or fire whole magazine to deform a wall a bit. This is Dragon Ball Z with power to vaporize everything

Servers contain around 10 players which are fighting and shooting beems all over place. In matter of minutes from fresh server start you would end up with flat surface because everything will get destroyed.

Semi-destroying meshes is actually bad idea because when you think about it; Goku fires kame that can destroy galaxies while when hittning example cliff he destroys half of it...

Its meaningless, and hard work would be put into it for nothing..

Maszek View user's profile Send private message

Reply with quote Saturday, October 20, 2012

It will be done for ZEQ2 if plans go well, and if you dislike it(for valid reasons I must admit), you can disable it anytime Smile.

najeeb My Sir View user's profile Send private message

Reply with quote Sunday, October 21, 2012

Maszek wrote :

najeeb wrote : I know about that , nvidia phyx isn't the only physics engine out there



I hope you didn't skip my point about a physics engine being unnecessary for basic terrain destruction :p



I did not , I know what its used for

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