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SparkingVegito
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Sunday, November 18, 2012
See These 2 Problems.
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SparkingVegito
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Sunday, November 18, 2012
please tell my problem fix
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fuderoso
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Sunday, November 18, 2012
Hey SparkingVegito,
Why do they keep doing these packs (revolution, F3, etc..) with 1536 version?
Can´t they do it with the 1732 or SVN version?
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Linkxp500
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Sunday, November 18, 2012
fuderoso wrote : Hey SparkingVegito,
Why do they keep doing these packs (revolution, F3, etc..) with 1536 version?
Can´t they do it with the 1732 or SVN version?
Those versions are not playable. They are versions meant for development and testing of introduced features.
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SparkingVegito
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Monday, November 19, 2012
fix of my problem?
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Linkxp500
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Monday, November 19, 2012
SparkingVegito wrote : fix of my problem?
Possibly a shader issue, but I can't know for sure with the limited information you present about the problem.
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SparkingVegito
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Tuesday, November 20, 2012
Linkxp500 wrote : SparkingVegito wrote : fix of my problem?
Possibly a shader issue, but I can't know for sure with the limited information you present about the problem.
I can't figure out what's the problem actually. I don't think so it is a shader problem because this problem is als in revo 6.
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Linkxp500
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Tuesday, November 20, 2012
SparkingVegito wrote : Linkxp500 wrote : SparkingVegito wrote : fix of my problem?
Possibly a shader issue, but I can't know for sure with the limited information you present about the problem.
I can't figure out what's the problem actually. I don't think so it is a shader problem because this problem is also in revo 6.
This happens in Revolution 6 without personal changes?
Did you install Revo 6 OVER your default ZEQ2-Lite install? Or did you create a new folder for Revo 6? You should keep Revo 6 by itself (With the Master Server Fix, of course).
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SparkingVegito
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Wednesday, November 21, 2012
I extracted revo 6 in a new folder its a fresh copy.
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Linkxp500
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Wednesday, November 21, 2012
SparkingVegito wrote : I extracted revo 6 in a new folder its a fresh copy.
I'll have to test it for myself soon.
Luka COULD have made an error.
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SparkingVegito
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Saturday, November 24, 2012
any one knows fix of my problem please?
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SparkingVegito
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Monday, November 26, 2012
SparkingVegito wrote : any one knows fix of my problem please?
can anyone sort out this problem first and one more problem is how can I fix frieza problem it is transforming from for1 to directly form 5.
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Zeth
The Admin
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Monday, November 26, 2012
A blue fog used to be created for all water-type surfaces. This code was removed in later revisions as it ruined the map editor's ability to control it more finitely. The differences you are seeing probably relate to this. Additionally, I believe Dave may have tweaked some shader or other keywords to allow for better mirroring and effects. If you aren't using the later revision with his map, it may not appear correct.
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NELLO!!
Mitico
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Monday, November 26, 2012
Vegito try Namek no clip.bsp
is still the expanded map.. but without the reflection effect on the water and the underwater work fine also in 1536 seems.. try it..
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SparkingVegito
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Tuesday, November 27, 2012
NELLO!! wrote : Vegito try Namek no clip.bsp
is still the expanded map.. but without the reflection effect on the water and the underwater work fine also in 1536 seems.. try it.. 
OH MY GOODNESS! thanks! nello! thank you very much
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