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back, and messing around with the files !

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Mjuksel Your Past View user's profile Send private message

Reply with quote Friday, December 21, 2012

Hi guys, after a long time I went to visit the forums again Very Happy

of course I downloaded the game again (multiple versions)

Now I've been messing with some files, and I had a few things I would like answered Very Happy

I'm fiddling about with "hardcoded.psys" with the AuraDebris part.
I was wondering if (with some coding) it's possible to make this function (AuraDebris) adjustable per tier Very Happy

for example:
AuraDebris1/2/3/4/5
and in tier.cfg "hasAuraDebris True" and add an option "AuraDebrisType 1/2/3/4/5"

//EDIT:
made an addon to the tier.cfg
http://nl.twitch.tv/mjuksel/c/1790677

Furthermore, can I disable the new camera stuff on the latest build ?

Greetings !
Mjuksel Very Happy

TRL View user's profile Send private message

Reply with quote Friday, December 21, 2012

Welcome back Marcel. I have no idea what you're talking about though.

NELLO!! Mitico View user's profile Send private message

Reply with quote Friday, December 21, 2012

you need some new codes to accept some new Aura debris to use Ingame.. I think is not possible now..

only one aura debris for Tier is available..

a different aura debris to use you can make howewer for the attacks..

make one new code is possible but mostly we are still not able to do that..(only the original creators know something ,Zeth and others)..

RealDeal View user's profile Send private message

Reply with quote Friday, December 21, 2012

TRL wrote : Welcome back Marcel. I have no idea what you're talking about though.



stunned Shocked

TRL View user's profile Send private message

Reply with quote Friday, December 21, 2012

RealDeal wrote :

TRL wrote : Welcome back Marcel. I have no idea what you're talking about though.



stunned Shocked



Well I have some idea, but I was expressing I wouldn't know how to help him. Smile

Laguna|DaGGeR View user's profile Send private message

Reply with quote Friday, December 21, 2012

that marcel comes back da heck I remember our co-bloppity blip bloop played games lul da hope you remember me *intense laughter*

JayREEZY View user's profile Send private message

Reply with quote Friday, December 21, 2012

Wow, it feels like an eternity since you've been here dude... Welcome back Smile

I loved that island map you made. It's still pretty fun with enough people. maek moar maps! You don't have much competition Laughing

RoganX Classy View user's profile Send private message

Reply with quote Friday, December 21, 2012

Hiya mate.

Mjuksel Your Past View user's profile Send private message

Reply with quote Friday, December 21, 2012

thanks for the warm welcome again guys Very Happy

@TRL:
long time no see mate, I'll maybe hear from a coder ^^
@Dagger:
Sup, of course I remembah ! Very Happy

JayREEZY wrote : Wow, it feels like an eternity since you've been here dude... Welcome back Smile

I loved that island map you made. It's still pretty fun with enough people. maek moar maps! You don't have much competition :*laughing out loud*:



the map was actually really crappy, maybe ill start again on some and try to make something nice instead of a random flipflop Very Happy


This is what I spend most of my time on by the way:
http://nl.twitch.tv/mjuksel/b/349584681
zap around for some random missions/weapons etc Very Happy

Laguna|DaGGeR View user's profile Send private message

Reply with quote Friday, December 21, 2012

ticklish APB reloaded GAGAYGAYGAGYGAYG

Mjuksel Your Past View user's profile Send private message

Reply with quote Friday, December 21, 2012

okay well I have been digging around with a derpy mate , and came up with the following Very Happy

http://nl.twitch.tv/mjuksel/c/1790677

have a look what I meant TRL Wink

Mjuksel Your Past View user's profile Send private message

Reply with quote Saturday, December 22, 2012

question for one of the coders =D
I tried some stuff but didn't work, or bugged out *intense laughter*

I wanna make this following only apply when player is transforming:


static void CG_Aura_Bleach( centity_t *player, auraState_t *state, auraConfig_t *config){

if(!state->isActive){
return;
}

if(!config->isBleach){
return;
}

if(!CG_FrameHist_HadAura( player->currentState.number)){

PSys_SpawnCachedSystem( "AuraBleach", player->lerpOrigin, NULL, player, NULL, qtrue, qfalse);
}

CG_FrameHist_SetAura( player->currentState.number);
}



but HOW *stunned*

Mjuksel Your Past View user's profile Send private message

Reply with quote Saturday, December 22, 2012

okay , an addition from me.. I added this:

if(!(player->currentState.playerBitFlags & isTransforming)){
return;
}



now, when I go Kaioken with Goku, my effect shows up..

the problem is, it stays, it should be removed after the transformation is completed..

example vid:
http://nl.twitch.tv/mjuksel/c/1791284

TRL View user's profile Send private message

Reply with quote Saturday, December 22, 2012

You know they're working on a ZEQ2 for unity nowadays. Maybe your additions in code would be better suited there.

Acaryus Cutting-Edge View user's profile Send private message

Reply with quote Saturday, December 22, 2012

Welcome back Smile

qwerty In Advance View user's profile Send private message

Reply with quote Saturday, December 22, 2012

TRL wrote : You know they're working on a ZEQ2 for unity nowadays. Maybe your additions in code would be better suited there.



When it comes out the first build? will be open source?

Mjuksel Your Past View user's profile Send private message

Reply with quote Saturday, December 22, 2012

I have seem to fixed my problem gentlemen *intense laughter*

Maszek View user's profile Send private message

Reply with quote Saturday, December 22, 2012

qwerty wrote :

TRL wrote : You know they're working on a ZEQ2 for unity nowadays. Maybe your additions in code would be better suited there.



When it comes out the first build? will be open source?




1. We have no idea yet. I could give you rough estimates, but they'd probably be terribly incorrect.

2. Yes, it will be open-source after a certain point, like Brad stated. It'll probably go open-source when we have a "Public Beta" ready.

Mima The Disciple View user's profile Send private message

Reply with quote Saturday, December 22, 2012

Although if anyone wants the source, I am sure that if they just asked Brad about it, he'd share access.

qwerty In Advance View user's profile Send private message

Reply with quote Saturday, December 22, 2012

Zeth, I think it's better if you release ZEQ2, so that the community doesn't waste energys on ZEQ2-Lite. We need a new engine, destructible environments, physics etc..

I don't want an exclusive private access.

Zeth The Admin View user's profile Send private message

Reply with quote Saturday, December 22, 2012

Zeth, I think it's better if you release ZEQ2, so that the community doesn't waste energys on ZEQ2-Lite. We need a new engine, destructible environments, physics etc..

I don't want an exclusive private access.


When there's actually enough code & content to be a first build, sure. It's just a loose collection of scripts and ported content right now. There's practically no one actively working on the project currently although skilled developers are encouraged to participate and change that.

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