Content
back, and messing around with the files !
Author | Message |
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Mjuksel Your Past |
Friday, December 21, 2012Hi guys, after a long time I went to visit the forums again
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TRL |
Friday, December 21, 2012Welcome back Marcel. I have no idea what you're talking about though. |
NELLO!! Mitico |
Friday, December 21, 2012you need some new codes to accept some new Aura debris to use Ingame.. I think is not possible now..
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RealDeal |
Friday, December 21, 2012TRL wrote : Welcome back Marcel. I have no idea what you're talking about though.
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TRL |
Friday, December 21, 2012RealDeal wrote :TRL wrote : Welcome back Marcel. I have no idea what you're talking about though.
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Laguna|DaGGeR |
Friday, December 21, 2012that marcel comes back da heck I remember our co-bloppity blip bloop played games lul da hope you remember me *intense laughter* |
JayREEZY |
Friday, December 21, 2012Wow, it feels like an eternity since you've been here dude... Welcome back
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RoganX Classy |
Friday, December 21, 2012Hiya mate. |
Mjuksel Your Past |
Friday, December 21, 2012thanks for the warm welcome again guys
JayREEZY wrote : Wow, it feels like an eternity since you've been here dude... Welcome back
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Laguna|DaGGeR |
Friday, December 21, 2012ticklish APB reloaded GAGAYGAYGAGYGAYG |
Mjuksel Your Past |
Friday, December 21, 2012okay well I have been digging around with a derpy mate , and came up with the following
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Mjuksel Your Past |
Saturday, December 22, 2012question for one of the coders =D
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Mjuksel Your Past |
Saturday, December 22, 2012okay , an addition from me.. I added this:
if(!(player->currentState.playerBitFlags & isTransforming)){
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TRL |
Saturday, December 22, 2012You know they're working on a ZEQ2 for unity nowadays. Maybe your additions in code would be better suited there. |
Acaryus Cutting-Edge |
Saturday, December 22, 2012Welcome back |
qwerty In Advance |
Saturday, December 22, 2012TRL wrote : You know they're working on a ZEQ2 for unity nowadays. Maybe your additions in code would be better suited there.
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Mjuksel Your Past |
Saturday, December 22, 2012I have seem to fixed my problem gentlemen *intense laughter* |
Maszek |
Saturday, December 22, 2012qwerty wrote :TRL wrote : You know they're working on a ZEQ2 for unity nowadays. Maybe your additions in code would be better suited there.
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Mima The Disciple |
Saturday, December 22, 2012Although if anyone wants the source, I am sure that if they just asked Brad about it, he'd share access. |
qwerty In Advance |
Saturday, December 22, 2012Zeth, I think it's better if you release ZEQ2, so that the community doesn't waste energys on ZEQ2-Lite. We need a new engine, destructible environments, physics etc..
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Zeth The Admin |
Saturday, December 22, 2012Zeth, I think it's better if you release ZEQ2, so that the community doesn't waste energys on ZEQ2-Lite. We need a new engine, destructible environments, physics etc..
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