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SparkingVegito View user's profile Send private message

Reply with quote Thursday, January 24, 2013

I want to know is how to join bone with bip (skeleton) in Janemba tail I added 4 bones but I can't join to skeleton so that it can move in animation.

SparkingVegito View user's profile Send private message

Reply with quote Friday, January 25, 2013

At last finally I added bones (I got .fig skeleton of Brolly) to Janemba Surprised. Now I added Goku animations to it. But there is still no bone in tail of him and not animated. PLEASE see this video and tell me what to do next. Does tail need to be rigged?LaughingI think now I have to change of animation of Goku attack and add Janemba attacks.

Konan View user's profile Send private message

Reply with quote Friday, January 25, 2013

Maybe you can use the animations of perfect cell of super Buu, Gohan Buu

anyway, don't give up now Janemba is my favorite after Gogeta

SparkingVegito View user's profile Send private message

Reply with quote Friday, January 25, 2013

Konan wrote : Maybe you can use the animations of perfect cell of super Buu, Gohan Buu

anyway, don't give up now Janemba is my favorite after Gogeta


yah now I am not going to give up. I will surely complete it.

Konan View user's profile Send private message

Reply with quote Friday, January 25, 2013

I wish he can use a transformation with purple red aura, and with the sword of Future Trunks(F3) than he can use that sword with cool animations Very Happy

NELLO!! Mitico View user's profile Send private message

Reply with quote Friday, January 25, 2013

fix the biceps the arms Wink don't give up..

SparkingVegito View user's profile Send private message

Reply with quote Saturday, January 26, 2013

NELLO!! wrote : fix the biceps the arms Wink don't give up..


nello PLEASE tell me how really I don't know anything.

Kakarot2550 View user's profile Send private message

Reply with quote Saturday, January 26, 2013

SparkingVegito wrote :

NELLO!! wrote : fix the biceps the arms Wink don't give up..


nello PLEASE tell me how really I don't know anything.


tell me!I don't know how to make skin!

SparkingVegito View user's profile Send private message

Reply with quote Sunday, January 27, 2013

any master of rigging PLEASE tell me what to do after selecting attach to node (I selected Bip01) in physique modifier.

Mima The Disciple View user's profile Send private message

Reply with quote Sunday, January 27, 2013

After that, your biped is attached to the model. Now, you must check if there are some deformations, which is probably the case, but that's fixable.
Load up Goku's Animations and slide the frame slider a bit. See if you get deformations in certain areas (Most probably around armpits, spine, fingers..). To fix those deformations go to vertex subtab, and there you will have a few new options. Now, when you click that, your whole model will show you all rigging points (vertexes). To fix those deformations, you will need to find which vertex deforms when you go frame by frame. If some are out of place, that means they are connected to more bones than they should. So, to fix that disconnect them from all bones, and then connect them to that/those bones it needs.

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