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[General] Mapping

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qwerty In Advance View user's profile Send private message

Reply with quote Friday, August 17, 2012

▓▓▓ TUTORIALS ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓



Bubba's Arena Tutorial
http://bit.ly/OvnaIm
http://bit.ly/RAxaES

How big can I make a map?

Within the grid size in the 2D view in NetRadiant. But first you need to do something:

Select any brush in your map. Press N key. Add the key and value "_blocksize 8192".



How can I make water?

You can only make water with brushes, not models. You will also need to texture this brush a water shader. Here is an example water shader:

textures/water/water 

    qer_editorimage textures/water/water.jpg
    qer_trans .5 
    q3map_globaltexture
    surfaceparm trans
    surfaceparm nonsolid
    surfaceparm water
    surfaceparm nolightmap
    { 
        map textures/water/water.jpg
    }
}

Textures/Shaders will only show up in the texture browser if the texture is in a folder called 'ZEQ2Contents/textures/somefolder'.



Decompile NetRadiant Maps

- download and install "Q3Map2.zip"
- drag the map (.BSP) on the shortcut "decompile"
- Open the .MAP file on NetRadiant

From .PK3 file

- download and install "Q3Map2.zip"
- extract the PK3 file with 7Zip or WinRar
- find the .BSP map file
- drag the map (.BSP) on the shortcut "decompile"
- copy the .PK3 file in "ZEQ2-Lite/ZEQ2"
- open the .MAP file on NetRadiant

fix the missing models

- extract the .PK3 file with 7Zip or WinRar
- copy the .MD3 models in "ZEQ2-Lite/ZEQ2/maps"
- open the .MAP file on NetRadiant
- right click > misc > misc_model > model.MD3



Making maps
Watch this guide. http://bit.ly/S5ub4Q
Changing only the format. Blender 2.49b > Export to .MD3

Making maps ,exporting a model to .MAP [Blender 2.49b]
http://bit.ly/Pxx3YP



Google Sketchup to Blender to NetRadiant
http://bit.ly/Nu82hA



Terrain Mapping with EasyGen
http://bit.ly/O3frmb

Tuning Terrain in GTKRadiant
http://bit.ly/NiZowp



Install the plugins [Blender 2.49b]: copy the .py files in

[drive]:\Program Files\Blender Foundation\Blender\.blender\scripts


Install the plugins [Blender 2.63a]:
Locate the Blender "addons" folder, typically as follows (Windows Vista/7);

C:\Users\[profilename]\AppData\Roaming\Blender Foundation\Blender\2.63\scripts\addons


Copy/paste .py files into that location.

▓▓▓ RESOURCES ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓

Blender 2.63a
http://bit.ly/e6Xax

Blender 2.49b (This version has many plugins)
http://bit.ly/n0bkpR

Python 2.6.2 (Needed to run plugins)
http://bit.ly/11VS9i

Misfit Model 3D 1.3.8
http://bit.ly/NZQIkI

alishan22 View user's profile Send private message

Reply with quote Friday, August 17, 2012

Thanks a bunch! Very Happy

ivanhoeGT View user's profile Send private message

Reply with quote Friday, August 17, 2012

qwerty wrote : .:TUTORIALS:.

Install the plugins: copy the .py files in

[drive]:\Program Files\Blender Foundation\Blender\.blender\scripts


Making maps ,exporting a model to .MAP [Blender 2.49b]
http://bit.ly/Pxx3YP

Google Sketchup to Blender to NetRadiant
http://bit.ly/Nu82hA

.:RESOURCES:.

Blender 2.63a
http://bit.ly/e6Xax

Blender 2.49b (This version has many plugins)
http://bit.ly/n0bkpR

Python 2.6.2 (Needed to run plugins)
http://bit.ly/11VS9i



I"M SCREAMING LIKE CRAZY!!!! I'M LOOKING FOR THIS ALL THE TIME.
thanks qwerty

Maszek View user's profile Send private message

Reply with quote Friday, August 17, 2012

A really useful thread right there, good job qwerty! I think this should get stickied if it didn't happen already.

alishan22 View user's profile Send private message

Reply with quote Friday, August 17, 2012

I can't get it why does the bsp2obj file gives me this error repeatedly"error in textures"?

qwerty In Advance View user's profile Send private message

Reply with quote Friday, August 17, 2012

Maszek wrote : A really useful thread right there, good job qwerty! I think this should get stickied if it didn't happen already.

qwerty In Advance View user's profile Send private message

Reply with quote Saturday, August 18, 2012

My First Map Made With Blender. Very Happy
http://bit.ly/Ooqqp3

qwerty In Advance View user's profile Send private message

Reply with quote Tuesday, August 21, 2012

Added tutorials for EasyGen!

qwerty In Advance View user's profile Send private message

Reply with quote Thursday, August 23, 2012

Kintoun! Made in Blender (low poly)


<font size="1">Original Video - More videos at TinyPic</font>

Tutorial

Blender 2.49b > Kintoun.Map
NetRadiant > import > Kintoun.Map
Select model > right click > func_rotating
Enjoy Very Happy

qwerty In Advance View user's profile Send private message

Reply with quote Sunday, August 26, 2012

Added GenSurf. It make the terrain for NetRadiant. It is super easy and fast!

This map was created in 5 minutes! Very Happy

Download http://bit.ly/U47K07

Mima The Disciple View user's profile Send private message

Reply with quote Sunday, August 26, 2012

Here's another cool way to create terrain. Smile
http://www.youtube.com/watch?v=m8YbLaMwLiQ

qwerty In Advance View user's profile Send private message

Reply with quote Sunday, August 26, 2012

Mima wrote : Here's another cool way to create terrain. Smile
http://www.youtube.com/watch?v=m8YbLaMwLiQ



Yes I know, it works also in Blender. Very Happy

qwerty In Advance View user's profile Send private message

Reply with quote Tuesday, September 04, 2012

Added the tutorial to decompile a NetRadiant map.

Konan View user's profile Send private message

Reply with quote Monday, January 28, 2013

I wonder if I can learn how to make maps with water..maybe with reflective water like in Earth Special Forces 1.3 FINAL. Any idea how to make liquid water in Quake 3 engine?

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