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Cell Game (work in progress)

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Konan View user's profile Send private message

Reply with quote Friday, January 04, 2013

Cell: Challangers! This is my perfect map!
Gohan: Kaaa meeee...!!
Cell: No-no! don't!!..
Gohan: Haaaaaaaaa....
Cell: Please don't! Its so perfect, just like me!
Gohan: mkay, dad go and beat him..

Zay View user's profile Send private message

Reply with quote Friday, January 04, 2013

Gohan vacuums...

DarkPrince_92 View user's profile Send private message

Reply with quote Friday, January 04, 2013

Second that. Gohan tinkles me off. Wasted potential.

Zay View user's profile Send private message

Reply with quote Friday, January 04, 2013

DarkPrince_92 wrote : Second that. Gohan tinkles me off. Wasted potential.


All bout that N*igga Vegeta

najeeb My Sir View user's profile Send private message

Reply with quote Friday, January 04, 2013

Goku is the best

najeeb My Sir View user's profile Send private message

Reply with quote Friday, January 04, 2013

Majin Jake wrote : update Very Happy



made using unities integrated mapping system using brushes, am I correct ?

NELLO!! Mitico View user's profile Send private message

Reply with quote Saturday, January 05, 2013

come one Guys.. yeah TRL I agree with you.. but now this thread is the Smoking Cigarette Thread.... Laughing Confused

RealDeal View user's profile Send private message

Reply with quote Saturday, January 05, 2013

Zeth wrote :

Unity version? What about the Unreal engine version?


That's not a thing.



hmmmm.....I see
is this the first map for ZEQ2 unity or is there some hidden progress on the project?

edit-by the way mima make separate topic for the smoking issue Smile

Majin Jake View user's profile Send private message

Reply with quote Saturday, January 05, 2013

najeeb wrote :

Majin Jake wrote : update Very Happy



made using unities integrated mapping system using brushes, am I correct ?



no is made in 3ds max and this map is separate project not for zeq2unity

NELLO!! Mitico View user's profile Send private message

Reply with quote Saturday, January 05, 2013

it's a map model ..can be used for everything,that's important...

najeeb My Sir View user's profile Send private message

Reply with quote Monday, January 07, 2013

Majin Jake wrote :

najeeb wrote :

Majin Jake wrote : update Very Happy



made using unities integrated mapping system using brushes, am I correct ?



no is made in 3ds max and this map is separate project not for zeq2unity



wait what , because I don't know why it gives off this feeling that its made using brushes , but either ways great job ! Smile ? you are saying that terrain is made using poly modeling and not brushes from 3dsmax ? then either you spent time on smoothing groups or you applied a level of turbo smooth

Laguna|DaGGeR View user's profile Send private message

Reply with quote Tuesday, January 08, 2013

majinjake your tank reminds me of mine *intense laughter*



I'm working long on my cell games too looks like I need to finish it with little sleeping cell night map




Nemix View user's profile Send private message

Reply with quote Wednesday, January 09, 2013

Wow, I don't know why but that tank looks so familiar, did I do it, or did I help you with it?

najeeb My Sir View user's profile Send private message

Reply with quote Wednesday, January 09, 2013

Nemix wrote : Wow, I don't know why but that tank looks so familiar, did I do it, or did I help you with it?



Laughing Laughing

also dagger , create you're own thread

Laguna|DaGGeR View user's profile Send private message

Reply with quote Wednesday, January 09, 2013

Nemix wrote : Wow, I don't know why but that tank looks so familiar, did I do it, or did I help you with it?

you did the textures for it *intense laughter*

Nemix View user's profile Send private message

Reply with quote Thursday, January 10, 2013

Laguna|DaGGeR wrote :

Nemix wrote : Wow, I don't know why but that tank looks so familiar, did I do it, or did I help you with it?

you did the textures for it *intense laughter*



That's why it vacuums!

VLadD View user's profile Send private message

Reply with quote Thursday, January 10, 2013

Guys is that unity? Rolling Eyes

najeeb My Sir View user's profile Send private message

Reply with quote Thursday, January 10, 2013

I think you visited the old ZEQ2 forums : P

VLadD View user's profile Send private message

Reply with quote Thursday, January 10, 2013

najeeb wrote : I think you visited the old ZEQ2 forums : P



Yeah Smile

najeeb My Sir View user's profile Send private message

Reply with quote Thursday, January 10, 2013

its Zios

VLadD View user's profile Send private message

Reply with quote Thursday, January 10, 2013

najeeb wrote : its Zios



Shocked

I can't imagine what will be in Unity Shocked Shocked Shocked

NELLO!! Mitico View user's profile Send private message

Reply with quote Thursday, January 10, 2013

Vlad is just a model..not the engine hehe...
that model we can use also in zeq2lite....

in unity we can use the normal maps also..(seems that the model have a lot of faces and vertices but in reality is just an effect)..

Konan View user's profile Send private message

Reply with quote Thursday, January 10, 2013

so we dislike mipmaps

Zeth The Admin View user's profile Send private message

Reply with quote Thursday, January 10, 2013

in unity we can use the normal maps also..(seems that the model have a lot of faces and vertices but in reality is just an effect)..


The Zios models (generation 6) did not use normal maps. They were high-poly models with zero textures in use.

so we dislike mipmaps


Not necessarily. Mip maps are a great way to reduce alias artifacts for distant textures as well as mildly increase rendering speeds at the cost of extra memory usage.

Due to Quake 3 lacking the built-in ability to control mip-map ranges, they tend to switch to a lower mip version too quickly -- causing crisp outlines in textures to blur. This is normally why they are disabled. Ideally, the mipmap range should simply be tweaked instead of having the mipmaps off completely. I think this feature may have been already implemented in later versions of ZEQ2-lite.

Baldwin Lost Soul View user's profile Send private message

Reply with quote Tuesday, January 29, 2013

Majin Jake wrote : update Very Happy



Great work, mind tossing that map for me to lend a hand? I can add all the necessary map effects etc..

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