Author |
Message |
broly3110
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Monday, October 12, 2009
what if we had this HUD in ZEQ2?
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Azurite
Master William
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Monday, October 12, 2009
The HUD will disappear completely if there's any choice in it.
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broly3110
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Tuesday, October 13, 2009
*stunned*
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Super Snake
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Tuesday, October 13, 2009
Azurite wrote : The HUD will disappear completely if there's any choice in it.
I would love to see that.
But I'm guessing that that'll only happen when the damage models are implanted.
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mel
"I'll Mop Your Face!"
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Tuesday, October 13, 2009
broly3110 wrote : what if we had this HUD in ZEQ2?
no, ZEQ2 is a very liberal game, not limited to one person like budokai or raging blast, in ZEQ2 you can actually fight more than one person, aim at any direction you please, and watch your special attacks load without any cinematics that take you away from the gameplay, this also includes the Kaioken and powerstruggles. ZEQ2 for the win
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broly3110
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Wednesday, October 14, 2009
mel wrote : broly3110 wrote : what if we had this HUD in ZEQ2?
no, ZEQ2 is a very liberal game, not limited to one person like budokai or raging blast, in ZEQ2 you can actually fight more than one person, aim at any direction you please, and watch your special attacks load without any cinematics that take you away from the gameplay, this also includes the Kaioken and powerstruggles. ZEQ2 for the win
I didn't want to be exactly the same thing just something like it
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Branks
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Wednesday, October 14, 2009
It's obvious he means he would like the HUD to be a similar style. IT would be cool, as ZEQ II Lite's HUD is a bit plain... Then again, HUD mods would be great.
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Zeth
The Admin
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Wednesday, October 14, 2009
The point is that if this was normal ZEQ2, there would be no HUD at all. The fact that a hud even exists in ZEQ2-lite is luck in itself .
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Super Snake
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Wednesday, October 14, 2009
Zeth wrote : The point is that if this was normal ZEQ2, there would be no HUD at all. The fact that a hud even exists in ZEQ2-lite is luck in itself .
My question still stands.
Do you have damage models planned for the lite version?
If yes, will the HUD be scrapped in this version?
Or will this be improbable with the limited functions of the current tools/engine?
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Zeth
The Admin
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Wednesday, October 14, 2009
If time permits and we can gather enough artists to do the work, sure. The HUD will likely remain at least until the more robust visual flares can be implemented (like breathing rates to demonstrate fatigue).
Anything is possible on the current engine with the current tools. It's just a matter of time availability and manpower.
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dbzspriter
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Thursday, October 15, 2009
Where is the hud file kept
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Zeth
The Admin
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Thursday, October 15, 2009
ZEQ2Contents\interface\hud\main.png
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dbzspriter
|
Friday, October 16, 2009
thanks
look what I made
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broly3110
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Friday, October 16, 2009
dbzspriter wrote : thanks
look what I made
pretty cool,I hope you will make a mod
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dbzspriter
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Friday, October 16, 2009
progress update made a new thread
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