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the HUD

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broly3110 View user's profile Send private message

Reply with quote Monday, October 12, 2009

what if we had this HUD in ZEQ2?

Azurite Master William View user's profile Send private message

Reply with quote Monday, October 12, 2009

The HUD will disappear completely if there's any choice in it.

broly3110 View user's profile Send private message

Reply with quote Tuesday, October 13, 2009

*stunned*

Super Snake View user's profile Send private message

Reply with quote Tuesday, October 13, 2009

Azurite wrote : The HUD will disappear completely if there's any choice in it.



I would love to see that.
But I'm guessing that that'll only happen when the damage models are implanted.

mel "I'll Mop Your Face!" View user's profile Send private message

Reply with quote Tuesday, October 13, 2009

broly3110 wrote : what if we had this HUD in ZEQ2?



no, ZEQ2 is a very liberal game, not limited to one person like budokai or raging blast, in ZEQ2 you can actually fight more than one person, aim at any direction you please, and watch your special attacks load without any cinematics that take you away from the gameplay, this also includes the Kaioken and powerstruggles. ZEQ2 for the win

broly3110 View user's profile Send private message

Reply with quote Wednesday, October 14, 2009

mel wrote :

broly3110 wrote : what if we had this HUD in ZEQ2?



no, ZEQ2 is a very liberal game, not limited to one person like budokai or raging blast, in ZEQ2 you can actually fight more than one person, aim at any direction you please, and watch your special attacks load without any cinematics that take you away from the gameplay, this also includes the Kaioken and powerstruggles. ZEQ2 for the win


I didn't want to be exactly the same thing just something like it

Branks View user's profile Send private message

Reply with quote Wednesday, October 14, 2009

It's obvious he means he would like the HUD to be a similar style. IT would be cool, as ZEQ II Lite's HUD is a bit plain... Then again, HUD mods would be great.

Zeth The Admin View user's profile Send private message

Reply with quote Wednesday, October 14, 2009

The point is that if this was normal ZEQ2, there would be no HUD at all. The fact that a hud even exists in ZEQ2-lite is luck in itself Razz.

Super Snake View user's profile Send private message

Reply with quote Wednesday, October 14, 2009

Zeth wrote : The point is that if this was normal ZEQ2, there would be no HUD at all. The fact that a hud even exists in ZEQ2-lite is luck in itself Razz.



My question still stands.
Do you have damage models planned for the lite version?
If yes, will the HUD be scrapped in this version?

Or will this be improbable with the limited functions of the current tools/engine?

Zeth The Admin View user's profile Send private message

Reply with quote Wednesday, October 14, 2009

If time permits and we can gather enough artists to do the work, sure. The HUD will likely remain at least until the more robust visual flares can be implemented (like breathing rates to demonstrate fatigue).

Anything is possible on the current engine with the current tools. It's just a matter of time availability and manpower.

dbzspriter View user's profile Send private message

Reply with quote Thursday, October 15, 2009

Where is the hud file kept

Zeth The Admin View user's profile Send private message

Reply with quote Thursday, October 15, 2009

ZEQ2Contents\interface\hud\main.png

dbzspriter View user's profile Send private message

Reply with quote Friday, October 16, 2009

thanks Very Happy

look what I made

broly3110 View user's profile Send private message

Reply with quote Friday, October 16, 2009

dbzspriter wrote : thanks Very Happy

look what I made


pretty cool,I hope you will make a mod Very Happy

dbzspriter View user's profile Send private message

Reply with quote Friday, October 16, 2009

progress update made a new thread

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