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when importing. players are displayed in the form of fetus

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enyerbeth View user's profile Send private message

Reply with quote Friday, May 24, 2013

I need help . the problem is that. when I import the players of ZEQ2 is displayed in the form of fetus in 3D studio max .. as I fix this .

Please make a concrete explanation

Richma View user's profile Send private message

Reply with quote Friday, May 24, 2013

I'm not sure but when I was editing characters in misfit if I didn't rename the part I want to edit I would get the same thing as you do so try to rename the part you're editing here is an example if you're editing the head the name is head rename it into hedit this worked for me in misfit I don't know will it work it 3ds max and am I even correct

enyerbeth View user's profile Send private message

Reply with quote Friday, May 24, 2013

Please make a concrete explanation .well explained with examples please

Maszek View user's profile Send private message

Reply with quote Friday, May 24, 2013

1. ZEQ2 Lite, not ZEQ2

2. I think you need to import the default animations. The Learning Forum explains how.

enyerbeth View user's profile Send private message

Reply with quote Saturday, May 25, 2013

okay..when I import md3 files as . head , upper , lower . is displayed in the form of fetus ...but I want is to accommodate the full model without using animation . because the animations that I have are file ( CFG ) . my 3D studio max does not have that file . I do this with the purpose of changing my characters
with parts of other => as displayed in the picture below

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