Content
been messing with a lot of unity
Author | Message |
---|---|
AraVinD |
Thursday, July 11, 2013well been messing with a lot of stuffs a while and tried doing some aura stuffs for ZEQ2 or you could say simply for fun !( just trying out stuffs ) and made few aura types!
|
TRL |
Thursday, July 11, 2013In both cases the sprite you're generating is too big. |
AraVinD |
Thursday, July 11, 2013TRL wrote : In both cases the sprite you're generating is too big.
|
Kakarot2550 |
Thursday, July 11, 2013Aravind wrote : well been messing with a lot of stuffs a while and tried doing some aura stuffs for ZEQ2 or you could say simply for fun !( just trying out stuffs ) and made few aura types!
|
Zeth The Admin |
Thursday, July 11, 2013Most particle systems aren't going to do the Dragon Ball Z aura any kind of accuracy justice. Extending what Alex and I had worked out in a design thread is still probably one of the better approaches to simulating the connectivity, structure, and flow. |
nangaZ |
Thursday, July 11, 2013
|
NELLO!! Mitico |
Thursday, July 11, 2013Zeth wrote : Most particle systems aren't going to do the Dragon Ball Z aura any kind of accuracy justice. Extending what Alex and I had worked out in a design thread is still probably one of the better approaches to simulating the connectivity, structure, and flow.
|
Zeth The Admin |
Thursday, July 11, 2013that's a good study for Dragon Ball Z aura..he did a good work experimenting that,but the result from what I see in the video is nothing more than a lateral transition on both sides as a mirror with some changes of measures .. I think the correct aura should start from the feet without converging in a center there, and finally converge to the center but above the head ,and should have this effect at 360 degrees on the whole character, without excluding inner effects.. the study done by Alex certainly be taken into consideration and improved Smile..
the aura we have in zeq2lite is good already (but fails somewhere).. when the character is moving,flying etc,should look much different the aura from the charging.. the zeq2lite aura in charging is fine but doesn't change in measures..there is a lot o study and experiments to do ,can be good in many ways ,There's so much room for improvement..
|
AraVinD |
Saturday, July 13, 2013yes there are ways as Zeth said(and the connectivity etc) and from the documentations but well just trying out stuffs for now!
|
ivanhoeGT |
Saturday, July 13, 2013what game is this? |
Zeth The Admin |
Saturday, July 13, 2013It's just tests that Aravind is doing using ZEQ2-lite content in Unity on his own. |
Kakarot2550 |
Sunday, July 14, 2013not a good name for a thread though |
AraVinD |
Sunday, July 14, 2013Zeth wrote : It's just tests that Aravind is doing using ZEQ2-lite content in Unity on his own.
|
NELLO!! Mitico |
Sunday, July 14, 2013Aravind wrote : yes there are ways as Zeth said(and the connectivity etc) and from the documentations but well just trying out stuffs for now!
|