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SparkingVegito
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Saturday, March 09, 2013
this is my first own created model I learned from TRl's tutorial. but I don't know now how to move further because TRL said in his tutorial that he will continue later but I found no video of continuation. I just found uvw tutorial I think there is no use of uvw. TRL or anyone PLEASE tell me how to further. and what's the use of uvw.
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NELLO!!
Mitico
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Saturday, March 09, 2013
good just for the practice.. but in reality the Ginyu head is done already .. try to beat this head done by me and gigirs50 if you have time enough
I'm starting to think that the modelled veins are not the best choice here.. so I could step back on this model someday..
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SparkingVegito
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Saturday, March 09, 2013
NELLO!! wrote : good just for the practice.. but in reality the Ginyu head is done already .. try to beat this head done by me and gigirs50 if you have time enough
I'm starting to think that the modelled veins are not the best choice here.. so I could step back on this model someday..
yah brother I wll try to beat your head model. In 2-3 days exams going to be over then I have time. by the way I am not able to move further.
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Lfs
Z Artist
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Saturday, March 09, 2013
NELLO!! wrote : good just for the practice.. but in reality the Ginyu head is done already .. try to beat this head done by me and gigirs50 if you have time enough
I'm starting to think that the modelled veins are not the best choice here.. so I could step back on this model someday..
That's quite good head, but definitely could be improved [or it could be just angles, need to check it more.. anyway]. And modeled veins are the best solution for your knowledge. Just because of million reasons... I won't go into very deep discussions, because I don't have much of the time, but just to make it short....
If you start telling me it costs memory because of additional polygons, this is just a matter of how you can handle your topology.
One of the biggest/greatest reasons why have them modeled is just for better detail show up/shadow appearance (normal maps can do that, yes, but the shape/sillhouette has still to be made). Textured veins would just kill the current quality. Trust me.
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TRL
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Saturday, March 09, 2013
SparkingVegito wrote : this is my first own created model I learned from TRl's tutorial. but I don't know now how to move further because TRL said in his tutorial that he will continue later but I found no video of continuation. I just found uvw tutorial I think there is no use of uvw. TRL or anyone PLEASE tell me how to further. and what's the use of uvw.
I think there must be another session about a torso too. I know I did that one too at least.
UVW mapping is needed to tell the 3D model how to wrap a 2D texture around it.
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Maszek
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Saturday, March 09, 2013
TRL wrote : SparkingVegito wrote : this is my first own created model I learned from TRl's tutorial. but I don't know now how to move further because TRL said in his tutorial that he will continue later but I found no video of continuation. I just found uvw tutorial I think there is no use of uvw. TRL or anyone PLEASE tell me how to further. and what's the use of uvw.
I think there must be another session about a torso too. I know I did that one too at least.
UVW mapping is needed to tell the 3D model how to wrap a 2D texture around it.
Yep, there's a torso one. And an UVW one.
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najeeb
My Sir
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Sunday, March 17, 2013
NELLO!! wrote : good just for the practice.. but in reality the Ginyu head is done already .. try to beat this head done by me and gigirs50 if you have time enough
I'm starting to think that the modelled veins are not the best choice here.. so I could step back on this model someday..
its a good head , the only ugliness is the lack of AA in the game , but it can be forced via you're graphics vendors driver pannel
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Zeth
The Admin
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Sunday, March 17, 2013
its a good head , the only ugliness is the lack of AA in the game , but it can be forced via you're graphics vendors driver pannel
I'm wanting to say that Dave had added a special cvar for toggling on anti-aliasing (unless he was mistaken). You should have the option of r_outlinesSmooth 1 in the very least.
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najeeb
My Sir
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Saturday, March 23, 2013
I'll try that out in the console
edit :unknown command
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Zeth
The Admin
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Sunday, March 24, 2013
What revision are you trying with?
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najeeb
My Sir
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Sunday, March 24, 2013
Zeth wrote :
What revision are you trying with?
1536 stable , ah yes must be implemented in the current builds then ?
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Kakarot2550
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Sunday, March 24, 2013
I saw New revision 1868 not 1867 strange,what is new now?
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alishan22
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Saturday, August 10, 2013
Guys I can't download the attachments....any help?
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Deathstar786
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Tuesday, August 13, 2013
Karan yaaar mujhe kuch transformation bataoo with misfit model 3D kaise banaoo meine paste kiya head from Goku to Bardock aour kuchh shder.file aur default in tiers ke aare mein facebook par hun abhi us se bataooo mujhe transformation ke baare mein jese paste kiya Super Saiyan 3 baal in Bardock
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Mima
The Disciple
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Tuesday, August 13, 2013
English please.
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alishan22
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Wednesday, August 14, 2013
Mima wrote : English please.
Can you help me?
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djblaster159
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Wednesday, August 14, 2013
I'm new and I will make Vegetto Super Saiyan 3 PLEASE someone can help
me PLEASE (sorry for my bad English)
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Deathstar786
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Thursday, August 22, 2013
Already made by me here:-
http://ZEQ2.com/lite/forums/viewtopic.php?t=7231
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Maszek
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Friday, August 23, 2013
Deathstar786 wrote : Already made by me here:-
http://ZEQ2.com/lite/forums/viewtopic.php?t=7231
That doesn't mean other people can't make the same thing. Also, create your own thread for your addons.
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Deathstar786
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Friday, August 23, 2013
I don't create threads and what you mean that other people can also do the same thing ,I know they can also do so what ,the vegettossj3 is the main reason why I came here to this thread
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