Author |
Message |
VLadD
|
Sunday, September 22, 2013
Richma wrote : Not bad but still needs work on eyes because he looks to angry, shoulders the shirt look at this picture you'll more know everything what you have to do

You want what he looked like leaping lizard in fight? I guess than he block attack and attacking he don't have relaxed expression....Watch anime
NELLO!! wrote : Super Saiyan Saviour..first try..
TRL I hope you do not you take it negatively, because in reality there is not even a part of your model in this ..
No Nello TRL's part have there, this upper rounded strands, its his
|
TRL
|
Sunday, September 22, 2013
Whatever Nello I don't mind. It's good that you are starting on it. Still I'd like to see my head in game too though.
The torso seems to not mesh well with the thin arms. Shoulders seem to have some issues bending too. I think your huge torso just wasn't made to be edited to be small.
Richma that seems to be fanart. Not a good ref.
|
Richma
|
Sunday, September 22, 2013
VLadD wrote : Richma wrote : Not bad but still needs work on eyes because he looks to angry, shoulders the shirt look at this picture you'll more know everything what you have to do

You want what he looked like leaping lizard in fight? I guess than he block attack and attacking he don't have relaxed expression....Watch anime
Vlad, look at the eye pupils they are too small the red part and he looks way to angry like that and here is a another picture that will let you see my point
|
VLadD
|
Sunday, September 22, 2013
Richma wrote : VLadD wrote : Richma wrote : Not bad but still needs work on eyes because he looks to angry, shoulders the shirt look at this picture you'll more know everything what you have to do

You want what he looked like leaping lizard in fight? I guess than he block attack and attacking he don't have relaxed expression....Watch anime
Vlad, look at the eye pupils they are too small the red part and he looks way to angry like that and here is a another picture that will let you see my point

|
Kakarot2550
|
Sunday, September 22, 2013
NELLO!! wrote : Super Saiyan Saviour..first try..
TRL I hope you do not you take it negatively, because in reality there is not even a part of your model in this .. everything was changed starting from Goku's normal that I have completed 1 month and a half ago .. head and hair edit by Vlad..textures by me as almost always ..
colors in use- from some deviations.. so far I like this.
the face basic expression is not the same that maybe all wanted to see.. infact he looks angry as the last moment we saw this transformation in the movie, when he absorber the supernova from Bills..
I can say looking as this, he now know this power,so have a precise and decided expression..not the same of the start undecided and not sure too..

Whoa haven't expected this.
|
NELLO!!
Mitico
|
Sunday, September 22, 2013
ah so Vlad you used some parts from TRL model for his hair strands.. okay
sorry TRL.. there is also part of you for sure now..
our eyes does not disappoint I think..
|
Richma
|
Sunday, September 22, 2013
@Vlad you just showed 3 different refs of his eyes in the first one he is angry like he should be and like I've already said he needs to be, the scond one is where he feels a lot of pain because he got punched from birus and the third one is more like NELLO current eye pupils and in the third one we can see that he looks like he is frightened or doesn't know what do to.
The difference between NELLO current eyes and the third picture you showed is that he has his mouth "open" so I could say either his frightened or doesn't know what do to and NELLO Super Saiyan God doesn't have it like that so he looks way to angry like that. If the Super Saiyan God will have all of those eyes pupi poses then okay but if he will only have one it should be the first picture or the second one I posted they are more like it, tell me if I still am wrong...
|
SAMCROSS
|
Sunday, September 22, 2013
It might just be me but Goku's skin is slightly too yellow when ssg
|
NELLO!!
Mitico
|
Sunday, September 22, 2013
don't be so rushing guys I know a lot and I've always disliked that Fact of his eyes.. is not the first time that we are telling this that's why we were basing on our preferential refs ,the nearest to the standard Goku ..
you are right Richma and you are maybe right Too Samcross..(colors still non decided properly)..
|
vegeta183
|
Sunday, September 22, 2013
NELLO!! wrote : Super Saiyan Saviour..first try..
TRL I hope you do not you take it negatively, because in reality there is not even a part of your model in this .. everything was changed starting from Goku's normal that I have completed 1 month and a half ago .. head and hair edit by Vlad..textures by me as almost always ..
colors in use- from some deviations.. so far I like this.
the face basic expression is not the same that maybe all wanted to see.. infact he looks angry as the last moment we saw this transformation in the movie, when he absorber the supernova from Bills..
I can say looking as this, he now know this power,so have a precise and decided expression..not the same of the start undecided and not sure too..
 amazing everything you make is amazing
|
NELLO!!
Mitico
|
Monday, September 23, 2013
thanks vegeta183
new colors.. much better
|
Kakarot2550
|
Monday, September 23, 2013
NELLO!! wrote : thanks vegeta183
new colors.. much better
lloyd slammit nello!!!!I like the one from the left side(test 1).
|
VLadD
|
Monday, September 23, 2013
NELLO!! wrote : thanks vegeta183
new colors.. much better
Test 1 on state test 2 off
|
NELLO!!
Mitico
|
Monday, September 23, 2013
I liked but is really oversatured too much contrast too.. at all..
this one new looks better more natural than test1..
no Vlad test one is just inaccurate. the on state is very different I can make an on state tone too.. now I have the right refs to make it
|
Kakarot2550
|
Monday, September 23, 2013
Jammin' Jelly Jacob wants you to have this ref:
|
NELLO!!
Mitico
|
Monday, September 23, 2013
I guess Vlad now is me against you .. *laughing out loud*
these guys are right,we have to make them happy too don't you think?!.. a Goku G,od chiUaua version is more frequent that the angry pitbull version.. supposed to be.
|
VLadD
|
Monday, September 23, 2013
NELLO!! wrote : I guess Vlad now is me against you .. *laughing out loud*
these guys are right,we have to make them happy too don't you think?!.. a Goku G,od chiUaua version is more frequent that the angry pitbull version.. supposed to be.

I like your more But I wanted make him angry....And all...
Okay all for people
|
SAMCROSS
|
Monday, September 23, 2013
NELLO!! wrote : thanks vegeta183
new colors.. much better
That's gold.
|
NELLO!!
Mitico
|
Tuesday, September 24, 2013
let's answer why is better a Super Saiyan lloyd like this Vlad..not just for the natural aspect but also we have Goku Normal,Super Saiyan,Super Saiyan 2,Super Saiyan 3 that looks angry enough.. is needless have Super Saiyan lloyd angry..
|
SAMCROSS
|
Tuesday, September 24, 2013
*Throws money at the screen*
|
Kakarot2550
|
Tuesday, September 24, 2013
NELLO!! wrote : let's answer why is better a Super Saiyan lloyd like this Vlad..not just for the natural aspect but also we have Goku Normal,Super Saiyan,Super Saiyan 2,Super Saiyan 3 that looks angry enough.. is needless have Super Saiyan lloyd angry..

Slam it and take my money.
|
Zeth
The Admin
|
Wednesday, September 25, 2013
At a glance of the thumbnail, for one brief moment, I mistook your image for a series reference (that's saying a lot coming from me).
Your capability is definitely improving, Nello. You are one of the only people in this community that have matched (if not surpassed) the 5th generation ZEQ2-lite techniques/details. Keep it up and keep improving and it won't be long before you go even farther beyond that.
One bit of advice though. ZEQ2-lite (as an editing framework) is only going to be able to offer you so much. You should definitely consider jumping on board one of the Unity Dragon Ball Z projects (ZED-you or ZEQ2) so that you can push your capabilities by having programmers design shaders/techniques/rendering styles around what YOU want to see specifically.
More freedom and less limitations open up a world of possibilities.
If you can imagine it, it can be done.
|
NELLO!!
Mitico
|
Wednesday, September 25, 2013
thanks very much Zeth .. I need to move all of my skills for a more re-usable result.. Unity is a big opportunity as we all know...
my animations can't be used in Unity( md3 is in meshes)meshes animations are not allowed in unity..for models and animations in zeq2lite I have 0 restrictions actually I can do all,but, Ioquake is very limited seems ..for zeq2lite I would also improve the performances of the gameplay a little bit add some new modes, to see if some new extra things can be done here..
but I believe that in Unity is all Directly, create particle effects setup a multiplayer as well, will be easier than here ,much more playable from the creation to real gameplay..
all that I have to do is learn now in my field.. what I've learned alone with Misfit Model 3D to rig animate I should do also into 3dsmax which is still a bit hard to me..
but is not hard..
I think it's just a matter of personal predisposition .. "I have to empty the glass cup, what I know, to change with New" I make myself too influenced by what I do now .. maybe without thinking about what I could really do ..
|
Zeth
The Admin
|
Wednesday, September 25, 2013
my animations can't be used in Unity( md3 is in meshes)meshes animations are not allowed in unity..
Technically, Unity DOES support vertex animations via blend shapes. You really only want to use these for expressions and such though. Things like body movement is better done with skeletons/bones.
for zeq2lite I would also improve the performances of the gameplay a little bit add some new modes, to see if some new extra things can be done here..
Adding new modes in ZEQ2-lite will be a lot more difficult than you can imagine. You should at least download the Unity Editor and get used to importing and playing around with assets in it. Pretty easy to set up materials, shaders, camera setups, and even playback animations if you wanted to try some "renders" using your current content.
|
Kakarot2550
|
Wednesday, September 25, 2013
Zeth wrote : my animations can't be used in Unity( md3 is in meshes)meshes animations are not allowed in unity..
Technically, Unity DOES support vertex animations via blend shapes. You really only want to use these for expressions and such though. Things like body movement is better done with skeletons/bones.
for zeq2lite I would also improve the performances of the gameplay a little bit add some new modes, to see if some new extra things can be done here..
Adding new modes in ZEQ2-lite will be a lot more difficult than you can imagine. You should at least download the Unity Editor and get used to importing and playing around with assets in it. Pretty easy to set up materials, shaders, camera setups, and even playback animations if you wanted to try some "renders" using your current content.
I aggre with Zeth(whoever that guy is)You need to try out Unity.
|