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ZEQ2-Droid (wip)

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franco_15 View user's profile Send private message

Reply with quote Saturday, February 15, 2014

after of hard work, trying to port ZEQ2-Lite to android smartphones, here's some images...

NOTE: those icons are mine Very Happy

Eagle The Purpose View user's profile Send private message

Reply with quote Saturday, February 15, 2014

Are you doodle|N SERIOUS :3

If it's real it rocks.

But what did you improved on this version ?

franco_15 View user's profile Send private message

Reply with quote Saturday, February 15, 2014

Wh1t34Gl3(SAS) wrote : But what did you improved on this version ?



it's only my bot's version now ported to android OS...

here's a link of my bot's version Smile
http://ZEQ2.com/lite/forums/viewtopic.php?t=6953

Zeth The Admin View user's profile Send private message

Reply with quote Sunday, February 16, 2014

Perhaps you could go into some technical explanations of the process you used, franco. If this were done realistically, I'd assume you'd start with an Android port of Quake 3 and diff over the engine changes (outline, bloom, network, etc.) from ZEQ2-lite. The game code qvms could probably be used as is, of course.

The Bid For Power map makes sense due to the low requirements to run it. The number of overlay controls is obviously a bit unrealistic to play such a product, of course.

Shenku RiO Incarnate View user's profile Send private message

Reply with quote Sunday, February 16, 2014

I'm not too familiar with porting the Quake 3 based games to the Android in general, but there should be a way to pass accelerometer and swipe/gesture-based interface options along to the engine, isn't there? Would help reduce the clutter of buttons on the screen there.

Otherwise, the only practical way to play with that many on-screen buttons would be on a tablet with a significantly larger screen compared to a phone, otherwise your thumbs will be in the way of everything.

deadwalkin View user's profile Send private message

Reply with quote Sunday, February 16, 2014

franco_15 wrote : after of hard work, trying to port ZEQ2-Lite to android smartphones, here's some images...

NOTE: those icons are mine Very Happy



this is not bad, might a little hard to play

AraVinD View user's profile Send private message

Reply with quote Monday, February 17, 2014

Nice Evalution! franco_15 but I doubt that my android phone can run it Razz Embarassed .

Eagle The Purpose View user's profile Send private message

Reply with quote Monday, February 17, 2014

Franco, will you put an information about the config needed ? Smile it would be awesome :3

franco_15 View user's profile Send private message

Reply with quote Monday, February 17, 2014

Wh1t34Gl3(SAS) wrote : Franco, will you put an information about the config needed ? Smile it would be awesome :3



Yes! And I'm now uploading a gameplay vĂ­deo To youtube... But my internet is Very low... Now is on 23% since 30 minutes ago Sad

Eagle The Purpose View user's profile Send private message

Reply with quote Monday, February 17, 2014

Good Luck *intense laughter*

I can't wait to see that Embarassed

franco_15 View user's profile Send private message

Reply with quote Wednesday, February 19, 2014

okay okay, watch this Very Happy

http://www.youtube.com/watch?v=8gq_4IqyS28

changelog:

[added] addbot command button
[added] pause menu button
[modified] position of lockon (G) button
[modified] position of zanzoken (Z) button
[modified] position of weapon select button
[modified] icon of ki boost button
[to fix] monochromatic screen view

Eagle The Purpose View user's profile Send private message

Reply with quote Thursday, February 20, 2014

HOLY doodling milk makers O.O. BRAVO Very Happy

But it seems to be a little too detailled for my phone *intense laughter*

do you find controls hard to use ?

Baldwin Lost Soul View user's profile Send private message

Reply with quote Thursday, February 20, 2014

Can you compile one for the iPad? Smile

franco_15 View user's profile Send private message

Reply with quote Friday, February 21, 2014

Baldwin wrote : Can you compile one for the iPad? Smile



no, I can't Sad I've compiled like a mix of the source code from my bot's mod with a little from kwaak3 code for port it to android (normally known as "quake3droid")

so, sorry. I can only for android...

FireMan View user's profile Send private message

Reply with quote Friday, February 21, 2014

Hey Franco! Maybe you can help me out.
What commands/configurations can be done to make something like this?
http://www.youtube.com/watch?v=LVm-M8qG9KQ&list=UUEJGKP9Cun3NSUvOYyqPd2Q&feature=c4-overview

They fire Kame hame has... of some sort.. Do you know how someone could do this?

Shenku RiO Incarnate View user's profile Send private message

Reply with quote Sunday, February 23, 2014

FireMan wrote : Hey Franco! Maybe you can help me out.
What commands/configurations can be done to make something like this?
http://www.youtube.com/watch?v=LVm-M8qG9KQ&list=UUEJGKP9Cun3NSUvOYyqPd2Q&feature=c4-overview

They fire Kame hame has... of some sort.. Do you know how someone could do this?



If you read the description, you'll notice that the person who posted that video said that was all caused by a glitch, as in it wasn't intended to do that. Typically, glitches such as that aren't easy to reproduce unless you know what caused them to begin with, and since the code involved in that mess is never being released, recreating it would be harder.

Of course, you could study the video and try to figure out how to recreate the effect with out it being a "glitch" by making functions that specifically mimic that video's appearance, but that assumes you know how to program such a thing in the first place.

Eagle The Purpose View user's profile Send private message

Reply with quote Monday, February 24, 2014

why you want to reproduce this *intense laughter* it's funny like 30s but after...

and if I had understood, he used bots to do this. (I think)

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