Author |
Message |
Baldwin
Lost Soul
|
Thursday, February 13, 2014
Firstly, lets set up a shader for your water.
maps/water/water
{
qer_editorimage maps/water/water.png
qer_trans .5
q3map_globaltexture
surfaceparm trans
surfaceparm nonsolid
surfaceparm water
surfaceparm nolightmap
{
map maps/water/water.png
}
}
Defining keywords.
maps/water/water - Shaders name. Shaders like water, you would always want to add the full path, not a simple name.
qer_editorimage maps/water/water.png- (Telling netradiant where to find the texture to load it in the preview window.)
qer_trans .5- (Telling netradiant to make the texture transparent, preview only does not effect ingame)
q3map_globaltexture- Do not remmeber
surfaceparm trans - (Telling the game to render this texture transparent, if the properties are set correctly on the texture.)
surfaceparm nonsolid- (Telling the game to make this object a non-solid surface, players and other entities an pass through this object in the game world.)
surfaceparm water - (Telling the game to add water to the surface)
surfaceparm nolightmap(- Telling the game not to render light on the surface)
map maps/water/water.png- (Actual path for the game to find the texture.
Now that you understand what each keyword does, lets move on.
Create a shader by right clicking---->New---->Text Document. Paste the code in it, and save it as water.shader, NOT water.text.
Next, put the shader file in ZEQ2/scripts. Open shaderlist.text always add your newly created shader in shaderlist. Write "water" without quotes under "common". Save, exit.
Create a folder in maps called water, and put your water texture in the new folder (water) you created.
Preferably .png
Open netradiant. Add a brush, apply the shader to the brush, do not forget to seal the map with a hollowed brush add _blocksize 8192 to the hollow void brush for faster compiling.
If you follow the steps correctly, you'll come out with this.
Modified version of Netradiant that uses /maps instead of the standard /textures. For better and cleaner structure.
http://www.mediafire.com/download/9zfqqn71mp84w4l/NetRadiant.zip
|
ivanhoeGT
|
Thursday, February 13, 2014
question,how to apply shader to the brush?
|
Baldwin
Lost Soul
|
Thursday, February 13, 2014
ivanhoeGT wrote : question,how to apply shader to the brush?
Select the brush, open up the texture browser. Then locate the water texture, "/water" then click on it. It should apply it to the selected brush.
|
ivanhoeGT
|
Thursday, February 13, 2014
Baldwin wrote : ivanhoeGT wrote : question,how to apply shader to the brush?
Select the brush, open up the texture browser. Then locate the water texture, "/water" then click on it. It should apply it to the selected brush.
oh okay,..I worked,thanks
what code to make it reflective?
|
Baldwin
Lost Soul
|
Thursday, February 13, 2014
ivanhoeGT wrote : Baldwin wrote : ivanhoeGT wrote : question,how to apply shader to the brush?
Select the brush, open up the texture browser. Then locate the water texture, "/water" then click on it. It should apply it to the selected brush.
oh okay,..I worked,thanks
what code to make it reflective?
Will make a tutorial later on that.
|
qwerty
In Advance
|
Thursday, February 13, 2014
Thank you very much. Nice tutorial.
I suggest you to upload the modified NetRadiant as attachment.
I'm waiting for more tutorials.
maybe move this tutorial in the learning section.
It would be nice a program that compile automatically the shaders.
It would be nice integrate this modified NetRadiant in the official build to encourage people to make maps.
|
ivanhoeGT
|
Thursday, February 13, 2014
is it posible to add light on maps? so the maps could have shadows
|
Baldwin
Lost Soul
|
Friday, February 14, 2014
Updated - Netradiant can now be downloaded from the attachment.
|
mantis tubogan
|
Friday, February 14, 2014
Baldwin wrote : Updated - Netradiant can now be downloaded from the attachment.
Is the download in the first post?
|
Baldwin
Lost Soul
|
Friday, February 14, 2014
mantis tubogan wrote : Baldwin wrote : Updated - Netradiant can now be downloaded from the attachment.
Is the download in the first post?
The download is in my first post on this topic, yes. Two mirrors, mediafire, and the attachment to this site. You may choose one.
|
mantis tubogan
|
Thursday, February 20, 2014
How do I use Netradiant?
|
Think
|
Friday, February 21, 2014
Read this tutorial.
|
gigirs50
Protege
|
Friday, February 21, 2014
Someone should move this to learning forum
|
ivanhoeGT
|
Tuesday, March 18, 2014
how to make an animated maps? like I wanna make a moving car..also,is it possible to make waves?
|
Gokua
|
Tuesday, March 18, 2014
ivanhoeGT wrote : how to make an animated maps? like I wanna make a moving car..also,is it possible to make waves?
I think qwerty knows he's an amazing mapper
|