Author |
Message |
ivanhoeGT
|
Wednesday, March 26, 2014
I need help with leaves,I don't care about the trunk because its only a model..about the leaves,I want them to look like the one that in the last stand map..where the leave can turn when ever you're moving..well you know what I mean..
I've tried to understand the scripts but I can't..I did a test map of a tree..I made a group for the leaves and do the script as usual..and then I copied the code for last stand leaves but it leads to nothing..my leaves don't work the same way as the one in last stand..
another one is,for beaches,is it possible to make waves?
also,wind.is it possible to make the leave move like it's blown by wind?
anyway,I just need help on the leaves..Thanks
|
Gokua
|
Wednesday, March 26, 2014
ivanhoeGT wrote : I need help with leaves,I don't care about the trunk because its only a model..about the leaves,I want them to look like the one that in the last stand map..where the leave can turn when ever you're moving..well you know what I mean..
I've tried to understand the scripts but I can't..I did a test map of a tree..I made a group for the leaves and do the script as usual..and then I copied the code for last stand leaves but it leads to nothing..my leaves don't work the same way as the one in last stand..
another one is,for beaches,is it possible to make waves?
also,wind.is it possible to make the leave move like it's blown by wind?
anyway,I just need help on the leaves..Thanks
for wind and shadow effect , qwerty already made a thread.
http://ZEQ2.com/lite/forums/viewtopic.php?t=7413
|
Eagle
The Purpose
|
Thursday, March 27, 2014
If I understood it's because the leaves are sprites/splashes. (I think)
The textures move but always "looking at you", right ?
|
ivanhoeGT
|
Thursday, March 27, 2014
Wh1t34Gl3(SAS) wrote : If I understood it's because the leaves are sprites/splashes. (I think)
The textures move but always "looking at you", right ?
yes..I just don't know how to do it
|
Eagle
The Purpose
|
Thursday, March 27, 2014
splashes are 2D, so.. do a square and put a texture to it. You can see an exemple in 2 models named thezeq.md3(or Misfit Model 3D) and albero
in ZEQ2/models/mapobject/
...
or I'll just post them there, so you can see *intense laughter*:
|
ivanhoeGT
|
Friday, March 28, 2014
thanks
|