Content
Oculus Rift support
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Zeth The Admin |
Sunday, July 20, 2014It's very subtle, but the two screens are slightly different positions from eachother. Take a close look at Goku's feet/legs compared to elements in the background and you'll see the slight variation.
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MDave ZEQ2-lite Ninja |
Sunday, July 20, 2014http://electronics.howstuffworks.com/oculus-rift2.htm
The Rift incorporates a flat 7-inch (17.8-centimeter) 60Hz LCD display screen with a resolution of 1280 by 800 pixels (around 720p high-def resolution). The screen is divided into 640 by 800 pixels per eye, with a 2.5-inch (64-millimeter) fixed distance between lens centers. The user views the screen through two lens cups. There are plans to make the consumer model's resolution at least 1080p, and the company has already demonstrated two 1080p prototypes (the HD and Crystal Cove models).
The Rift achieves stereoscopic 3-D by feeding a slightly different image to each eye, which is more or less how we see in 3-D in the real world, where each eye is seeing everything from a slightly different vantage point and the differences are used to perceive depth. The110-degree field of view extends into your peripheral vision area and, in conjunction with the lenses, is intended to help immerse you into a game.
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Zeth The Admin |
Sunday, July 20, 2014The Rift achieves stereoscopic 3-D by feeding a slightly different image to each eye, which is more or less how we see in 3-D in the real world, where each eye is seeing everything from a slightly different vantage point and the differences are used to perceive depth. The110-degree field of view extends into your peripheral vision area and, in conjunction with the lenses, is intended to help immerse you into a game.
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Domitjen The Champ |
Monday, July 21, 2014Someone used it on the Rift and it looked very good, he was really impressed about it. of course without headtracking or positional tracking, it isn't really good for VR right now.
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Zeth The Admin |
Monday, July 21, 2014I've heard that the lenses in the oculus provide an infinity view which makes it very natural for the eyes to adjust to the picture. The 3D seems to be much much better as well than the 3D television/movies. I'm sure there is an explanation for this, but I don't know why exactly. I'm on the Oculus forums/chat all day and people say there is really no comparision between the 2. But it is one of those things people need to "try out" before they can explain it.
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MDave ZEQ2-lite Ninja |
Friday, July 25, 2014Hmm, definitely a different experience to 3D TV's!
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Domitjen The Champ |
Friday, July 25, 2014MDave wrote : Hmm, definitely a different experience to 3D TV's!
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Domitjen The Champ |
Saturday, August 16, 2014Just a little 'first time ever" reaction from my sister and mom while using the rift
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nielsmillikan |
Sunday, August 17, 2014That was really cool. I can't wait for the CV1 to be released! Have tons of ideas for games on oculus rift but I can't afford both a development kit and the consumer version |
Domitjen The Champ |
Sunday, August 17, 2014nielsmillikan wrote : That was really cool. I can't wait for the CV1 to be released! Have tons of ideas for games on oculus rift but I can't afford both a development kit and the consumer version
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nielsmillikan |
Monday, August 18, 2014Nah, the cost of shipping while buying and reselling will put me in a loss finally. I'm going to wait since it won't take long for cv1 to come out, only.... 1 year... minimum...
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