Author |
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Nemix
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Tuesday, April 14, 2015
Yeah, bored, going to make some characters
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Nemix
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Tuesday, April 14, 2015
Random question, has anyone ever achieved the third style of character shading for zeq2lite?
the 3 shader style, wish at least zeq2lite ingame characters could look like nostals Rock Band 3 fanwish
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Nemix
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Tuesday, April 14, 2015
woah, zeq12lite svn is better than before
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DBZkrisfhugz
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Tuesday, April 14, 2015
yeees, that would be NELLO
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Zeth
The Admin
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Wednesday, April 15, 2015
Dragon Ball Z (and most anime) cinematography have the levels of shading/detail change based on the camera focus, distance, rotation, etc. Sometimes the characters will use flat shading, other times 2 steps, and yet even other times 3 or 4 steps in the band when up close. An actual accurate Dragon Ball Z rendering style (which hasn't been done yet commercially) would take all this into account. Otherwise, it's just an approximation.
Also, in terms of overall appearance with light/camera changes considered, 3 shading bands is different than 2 shading bands and a persistent (or specular) rim -- which is what I suspect they used here. You can still use a 3 step shading band texture to simulate the effect in ZEQ2-lite at SOME angles; however, it won't remain fixed to give the same illusion. This is a trivial fix if you have GPU shader capabilities.
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Nemix
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Wednesday, April 15, 2015
okay thanks Zeth but I get you're point I was just talking about remaking the real anime feel for zeq2lite but since nello and anty are doing it and the anime doesn't have a standard shading technique its okay, all my questions have been answered
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