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ioquake3 real shadows and realtime shadows
Author | Message |
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qwerty In Advance |
Sunday, August 09, 2015In the test build you can enable the OpenGL2 renderer.
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Majin Jake |
Monday, August 10, 2015No
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Zeth The Admin |
Monday, August 10, 2015Sadly, ZEQ2-lite uses a pretty heavily modified engine source. It is anything but "vanilla". Realtime shadow-mapping has been standard in games/engines for a good 10+ years, but the features would have to be ported over in this case. |
Eagle The Purpose |
Wednesday, August 12, 2015Looking good, but I don't know if it would fit with the "graphic style" ZEQ2-Lite is using.
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qwerty In Advance |
Wednesday, August 12, 2015Zeth wrote : Sadly, ZEQ2-lite uses a pretty heavily modified engine source. It is anything but "vanilla". Realtime shadow-mapping has been standard in games/engines for a good 10+ years, but the features would have to be ported over in this case.
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Zeth The Admin |
Wednesday, August 12, 2015Really a shame, I hope one day someone brings ZEQ2-Lite on the Unreal Engine 4. The id Tech 3 is now too old and limited. Unity it's good but the UE4 (see the amateur projects) seems most suitable and easier.
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Eagle The Purpose |
Wednesday, August 12, 2015I should try this unreal engine one day.. I wonder how different it is from unity. |