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D_guard_d
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Wednesday, December 16, 2015
Hi, guys
The KameHB1(Kame House Map in ZEQ2 Revolution 5) has automatic sliding doors, when the character approaches at the door, the door opens and when the character moves away from the door, the door closes.
The IslandCityMap(a map that is in ZEQ2 F3 and ZEQ2 Ultimate Blast that I see) has automatic sliding doors too, but it has a boat that moves alone around the island, and a meteor/meteors that moves around the space (secret passage in the map, link:https://www.youtube.com/watch?v=3_RIaR6AaA8).
I would like to know how to create all this(I'm not saying how to create a map, I'm saying how to create an automatic sliding doors, a boat that moves alone,... in the map). I'm very interested.
Please, someone can say how to do it?
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Eagle
The Purpose
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Wednesday, December 16, 2015
Looked on a forum.
Doors event = trigger + mover.
Boat, space ship, meteors in orbit = mover.
Triggers, movers, targets, lights etc.. - are brushes which a conditional or strict behavior was given to. It is basically done in netRadiant.
As for how to, I'm looking forward to it as well.
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D_guard_d
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Thursday, December 17, 2015
This explains that is in Netradiant. Still I'm waiting to someone that explains the tutorial of how to make it. I don't know how to make it.
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Eagle
The Purpose
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Thursday, December 17, 2015
There is no mapper around actually. You will have to search a bit by yourself, or you can still wait few years.
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D_guard_d
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Thursday, December 17, 2015
The IslandCityMap is one of the awesome maps that I've seen in ZEQ2. The creator of this map must be a phenomenon, but I don't know if he's part of member in this forum. It's possible that it can take time to get a tutorial of this special objects.
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Eagle
The Purpose
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Thursday, December 17, 2015
Zhane/Baldwin is indeed a member of the ZEQ2-Lite community. He even officially contributed to the project (revisions and tutorials) couple of times. I saw him one or two weeks ago on Slack, but it seems like it was an exception. He is not anymore involved in ZEQ2-Lite as far as I know.
Just a reminder, lots of modpacks are using maps from other mods (mainly Dragon Ball Quake -- ~2000/15 years ago), which you can forget to ask for advises to the maps designers.
With a bit of chance, Zeth could answer this question though.
Postscript: You don't have ZEQ2.
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Shenku
RiO Incarnate
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Thursday, December 17, 2015
Look for tutorials on making Quake 3 Arena / IO Quake 3 maps. The techniques are fairly similar to ZEQ2-Lite's methods, with only a few differences in terms of packaging them up for use in-engine. There should be some at least that explain setting up movers.
Also, the tutorials in the learning forum would be a good place to start if you don't already know how to make a basic map.
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Eagle
The Purpose
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Thursday, December 17, 2015
He followed Dave's tutorial for beginners, Shenku.
As for the map making process, it's the same as Quake 3 and it's mods -- the only thing changing is the less known/used program (most maps are made in gtkradiant since at least 6 years).
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D_guard_d
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Friday, December 18, 2015
I've good news!!
For create a door that opens and closes:
1. Create a brush(with image, or not...)
2. With the brush selected, right click and "func_door"
3. Insert those entities( -wait, speed: enter the numbers value as you like- )
4. Build as bsp(as the tutorial of MDave said) and look this results!!
Thanks to the hints of Wh1t34Gl3(SAS) and Shenku.
I found this https://quakewiki.org/wiki/func_door.
And I tested the Netradiant myself.
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D_guard_d
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Friday, December 18, 2015
For create a rotating object is create a brush(as like I said before), right click at the brush and click to func_rotating. And insert entities: Key= speed , Value= 0-1000 or as you like. In this part, still I don't know how to put. Too, it works.
Edit:
You can put light!
About put the model file, works, but the model that I tested isn't touchable.
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Eagle
The Purpose
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Thursday, December 24, 2015
Sorry for the late, I have been absent for a week and will probably still be until the holidays end..
--------
Ooh, seems more powerful than I thought it was.
Thanks for the tutorial! going to give it a try as soon as I come back home. I think it should be moved to the learning forum though, as it was not present in there already. If you have other things to share about brushes modifiers, don't hesitate to post, if possible, as detailed as this.
It should always be this way on these boards.
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D_guard_d
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Thursday, December 24, 2015
Wh1t34Gl3(SAS) wrote : Sorry for the late, I have been absent for a week and will probably still be until the holidays end..
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Ooh, seems more powerful than I thought it was.
Thanks for the tutorial! going to give it a try as soon as I come back home. I think it should be moved to the learning forum though, as it was not present in there already. If you have other things to share about brushes modifiers, don't dislike to post, if possible, as detailed as this.
It should always be this way on these boards.
You can excuse many times as you want when you return. okay, I'll give more tecniques.
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D_guard_d
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Thursday, December 24, 2015
How to make the pendulum(I don't know how to put correctly):
1. Create a brush(like I said before)
2. Right click to the brush and select "func_pendulum".
3. Insert those entities(-speed: enter the numbers value as you like-):
4. Look the results!(Build as bsp as tutorial of MDave said)
The object is moving like a pendulum upward, but not like this, that it's correctly down:
A special object that moves left-right, up-down(those objects move constantly and repeatly):
1. Create a brush(like I said before)
2. Right click to the brush and select "func_bobbing"
3. You can insert those entities:
Object moving left-right(X):
Object moving left-right(why):
Object moving up-down(Z):
4. Look the results!(Build as bsp as tutorial of MDave said)
Object moving left-right(X):
Object moving left-right(why):
Object moving up-down(Z):
About the details of "func_door" if you want to put like this,the entities are:
The door will move in why .
If you want the door open and close down-up: change the option to "down", the door will move like as you wanted.
And if you want "up", the door will move up-down.
I learned all this in 18 of december.
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D_guard_d
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Thursday, December 24, 2015
BONUS!
How to make a teleporter(It's seen in Kamis map in ZEQ2 Revolution 5, IslandCityMap too) I've learned in this link.
Tutorial of teleporters
I tested it at the same day in 18 of december and works.
Edit -update-(27 of december):
More of this objects!
How to make an elevator
1. Create a brush(like I said before, but not much big, only a little smaller, the brush has to stay to up, look the image)
2. Right click to the brush and select "func_plat"
3. Insert those entities(heigh, speed: enter the numbers as you like):
4. Look the results!(Build as bsp as tutorial of MDave said)
If you are putting away the elevator when you were above of the elevator, the elevator will start to descend, the elevator will return in the site where he was.
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D_guard_d
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Thursday, December 24, 2015
Wh1t34Gl3(SAS) wrote : I think it should be moved to the learning forum though, as it was not present in there already.
Yeah, I can't post it in Learning Forum, it's equal to Bug Forum.
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Shenku
RiO Incarnate
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Thursday, December 24, 2015
Moved to the learning forum.
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D_guard_d
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Thursday, December 24, 2015
Thank you very much!!
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D_guard_d
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Sunday, December 27, 2015
Update in the BONUS part
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Baldwin
Lost Soul
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Thursday, December 31, 2015
Hello I'm the creator of the islandcity map. Its one of my most special maps, by the way, it must be ran on the latest build to get the water texture running and showing, right now its showing a glow on the stable build since the latest has code changes internally.
a lot of people don't know you can actually go into space as well...when you get to the secret place in the back threw the waterfalls, just keep flying up
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Eagle
The Purpose
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Thursday, December 31, 2015
Well, that was unexpected!
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