Author |
Message |
D_guard_d
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Friday, January 01, 2016
Hi again,
Also I want to know how to put those clouds that are moving there.
To start, I looked in the secret passage of the map of IslandCityMap(a map that is in ZEQ2 F3 and ZEQ2 Ultimate Blast), I tried to put his sky and clouds shaders using Netradiant and there's nothing.
I'm very interested in this, too. Someone knows how to make it?
Please
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Baldwin
Lost Soul
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Friday, January 01, 2016
Very easy.
1. Add planes across the semi circle(Dome)
2. Using a transparent clouds seamless texture
3. Apply it to the all the planes (do as many as you wish) that you have for the clouds
Lastly....just add the strolling script to the clouds and its that easy...
Look at the islandcity scripts for interference on how to build the shader...
play around with it, so you can learn the different options you can use to make something work of your liking.
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Eagle
The Purpose
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Friday, January 01, 2016
Why don't you write more tutorials, Zhane ? Would be very appreciated.
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D_guard_d
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Saturday, January 02, 2016
Baldwin wrote :
1. Add planes across the semi circle(Dome)
2. Using a transparent clouds seamless texture
3. Apply it to the all the planes (do as many as you wish) that you have for the clouds
Lastly....just add the strolling script to the clouds and its that easy...
Look at the islandcity scripts for interference on how to build the shader...
play around with it, so you can learn the different options you can use to make something work of your liking.
okay, I achieved the shader script that I created:
maps/TournamentMap/clouds
{
qer _ trans .1
nopicmip
cull none
qer_editorimage maps/TournamentMap/clouds.tga
surfaceparm nonsolid
surfaceparm trans
surfaceparm nolightmap
{
map maps/TournamentMap/clouds.tga
blendfunc blend
tcMod scroll .016 .023
tcMod scale 0.3 0.3
}
}
This works, but the brush that I created has 4 sides(it's a box), the clouds when are moving, that are repeating the movement to the beginning, how can I make the clouds moving continuosly?
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Baldwin
Lost Soul
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Monday, January 04, 2016
D_guard_d wrote : Baldwin wrote :
1. Add planes across the semi circle(Dome)
2. Using a transparent clouds seamless texture
3. Apply it to the all the planes (do as many as you wish) that you have for the clouds
Lastly....just add the strolling script to the clouds and its that easy...
Look at the islandcity scripts for interference on how to build the shader...
play around with it, so you can learn the different options you can use to make something work of your liking.
okay, I achieved the shader script that I created:
maps/TournamentMap/clouds
{
qer _ trans .1
nopicmip
cull none
qer_editorimage maps/TournamentMap/clouds.tga
surfaceparm nonsolid
surfaceparm trans
surfaceparm nolightmap
{
map maps/TournamentMap/clouds.tga
blendfunc blend
tcMod scroll .016 .023
tcMod scale 0.3 0.3
}
}
This works, but the brush that I created has 4 sides(it's a box), the clouds when are moving, that are repeating the movement to the beginning, how can I make the clouds moving continuosly?
Use a plane from 3ds max or something and use that as a base for the clouds to be applied on, don't use a brush...explain more of the second issue
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D_guard_d
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Monday, January 04, 2016
Baldwin wrote : Use a plane from 3ds max or something and use that as a base for the clouds to be applied on, don't use a brush...explain more of the second issue
Thank you. It was this that I needed. That is to say:
1. Create a plane through 3DS Max, applying the texture of "clouds.tga" and export it as .ASE (this way I know how)
2. I create a shader script as the shader script of the secret passage of IslandCityMap clouds say.
3. In Netradiant, I put the "misc_model", the plane that I created in 3DS Max.
4. The results are equal to the clouds of the secret passage of IslandCityMap.
Thank you very much
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