Author |
Message |
KidJaydenENY
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Wednesday, May 04, 2016
I've been looking for quite some time to find out how to activate the running animation but with no success.
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Eagle
The Purpose
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Thursday, May 05, 2016
/g_running 1
Running is subject of discussions lately. Didn't lead anywhere yet, though.
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Shenku
RiO Incarnate
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Thursday, May 05, 2016
KidJaydenENY wrote : I've been looking for quite some time to find out how to activate the running animation but with no success.
Open your "zeq2config.cfg" file which should be located in the ZEQ2 folder, and look for the line that reads:
seta g_running "0"
Then change it to read as:
seta g_running "1"
There was a command to do it while running the engine, but I can't remember what it is off hand.
Edit:
Wh1t34Gl3(SAS) wrote : /g_running 1
Running is subject of discussions lately. Didn't lead anywhere yet, though.
You beat me to it... Oddly, I tried that, and it wasn't working for me, but changing it manually in the .cfg file did...
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Eagle
The Purpose
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Thursday, May 05, 2016
It should be effective on map/app restart. Using the command also writes it persistently into the starting config.
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Shenku
RiO Incarnate
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Thursday, May 05, 2016
Wh1t34Gl3(SAS) wrote : It should be effective on map/app restart. Using the command also writes it persistently into the starting config.
Yeah, just realized that... Can you tell it's been a while since I actually messed with ZEQ2-Lite itself?
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Eagle
The Purpose
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Thursday, May 05, 2016
Ha ha. I concede that it has kind of changed since; but at the same time, it still won't go anywhere if directions are not set (no pun intended).
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