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Project V

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NabaKonvecit View user's profile Send private message

Reply with quote Tuesday, December 29, 2015

Hello everyone I know it's been a long time but I'm working on a project as the name entitles.

I plan on making an indie game called Project V
now I know I was gone for a good few years but over the years I got more experience in coding and 3D modeling

I`d like to gather a team of developers for the cause I started making progress and I will post updates on the forums in a weekly manner starting this Tuesday and hopefully finishing project v



    Team members needed
    Rigger
    Animator
    3D Modeler
    Programmer C#
    Texture Artist(3D models/Terrain )
    Audio Artist


<Genre>
Third-Person-Shooter
Adventure
Anime
Post-Apocalypse

<Engine>
Unity 3D
<Story>
In the year 20XX the earth resources have been dwindling and famine became common throughout the earth.
To survive people gathered around the towns and tearing apart every other human until the governments across the globe agreed,To not only preserve mankind but to make life easier for those to come they are to maintain facilities called Vins
the Vins are Schools that inhabit students.
For better or worse now only those who are young can be spared from famine because of that human civilizations have prospered throughout the years until the year 21XX when a certain somebody was born....
<story>
That is the setting I have in mind I hope some people find it in them selves to help me with project v
Postscript: thank you for reading

SSGSSTarble View user's profile Send private message

Reply with quote Saturday, January 02, 2016

NabaKonvecit wrote : Hello everyone I know it's been a long time but I'm working on a project as the name entitles.

I plan on making an indie game called Project V
now I know I was gone for a good few years but over the years I got more experience in coding and 3D modeling

I`d like to gather a team of developers for the cause I started making progress and I will post updates on the forums in a weekly manner starting this Tuesday and hopefully finishing project v



    Team members needed
    Rigger
    Animator
    3D Modeler
    Coder
    Texturer


<Genre>
Third-Person-Shooter
Adventure
Anime
Post-Apocalypse

<Engine>
Unity 3D
<Story>
In the year 20XX the earth resources have been dwindling and famine became common throughout the earth.
To survive people gathered around the towns and tearing apart every other human until the governments across the globe agreed,To not only preserve mankind but to make life easier for those to come they are to maintain facilities called Vins
the Vins are Schools that inhabit students.
For better or worse now only those who are young can be spared from famine because of that human civilizations have prospered throughout the years until the year 21XX when a certain somebody was born....
<story>
That is the setting I have in mind I hope some people find it in them selves to help me with project v
Postscript: thank you for reading



Is this Dragon Ball Z game? Rolling Eyes Cool

Grega Perpetual Traveler View user's profile Send private message

Reply with quote Sunday, January 03, 2016

SSGSSTarble wrote : Is this Dragon Ball Z game? Rolling Eyes Cool



Obviously not >.>

SSGSSTarble View user's profile Send private message

Reply with quote Monday, January 04, 2016

Grega wrote :

SSGSSTarble wrote : Is this Dragon Ball Z game? Rolling Eyes Cool



Obviously not >.>



okay.

NabaKonvecit View user's profile Send private message

Reply with quote Monday, January 04, 2016

Progress Report

Made the human Male Template.
Rigging in Process
Added Extra Details to the current Model for the Vins.

DBZkrisfhugz View user's profile Send private message

Reply with quote Monday, January 04, 2016

Keep it up. Your model still looks toyish..

NabaKonvecit View user's profile Send private message

Reply with quote Monday, January 04, 2016

it's the base I know it does not look all that good but I'm going to rig this model pound some animations into it then work my way into other characters that way I can save time for the whole reanimation process

Eagle The Purpose View user's profile Send private message

Reply with quote Tuesday, January 05, 2016

Very interesting, waiting for more!

NabaKonvecit View user's profile Send private message

Reply with quote Tuesday, January 12, 2016

Weekly progress report
<Current Content>
Added basic functions to main menu
Made particles with original sprites
Added enemy mobs models to the game
Rigged enemy mobs<50%>
Structure for On-Collision impact of weaponry projectiles damage.

Set enemies to spawn randomly on the map.
<Future Content>
Item-system.
Character level system.
Extra options for main menu.
Net-Work Play <4-Man Party Using Hamachi ,Etc >.
<Player Customization>.

Thank you for reading and possible support.
Very Happy

NabaKonvecit View user's profile Send private message

Reply with quote Tuesday, January 19, 2016

<Progress report>
Replace old UI Main-Menu with GUI .
Added functionality to the Main-Menu.
Added a character level system.
added a Custom item Database Editor for ease of adding more items to the database.
<WIP>
Adding additional classes to current classes of the game.
Network-play Lobby Matchmaking.
Thank you for Reading !!

NabaKonvecit View user's profile Send private message

Reply with quote Tuesday, March 01, 2016

Sorry for not posting any updates for few months I had my hands full with the new semester but I will try to post an update every month I hope.

Postscript: I'm still working on the project so if anyone is willing to join me up I`ll be more than happy with any help I get

Thank you for understanding

NabaKonvecit View user's profile Send private message

Reply with quote Tuesday, March 08, 2016

work in progress. inventory system still needs tweaking
added Quest Generator

Thank you for reading

Eagle The Purpose View user's profile Send private message

Reply with quote Tuesday, March 08, 2016

Don't hesitate to make and link some videos showing scenes, animations, game mechanics, special effects and much more...

As for your project, you seem to be often using/mixing Unity's standard assets and probably some from the Assets Store -- something you would likely want to avoid on a serious project, more importantly if it engages other developers. Focus on the core first, then you can add secondary features and contents afterward. A good thing you did is to think about what the game will globally be before even getting into it fully. That will greatly help during the development rather than deciding which path you should go toward in the said period.

Just a last thing, the open jobs list is a bit ambiguous at some points:

- What is "coder" specifically ? What domain (core/frame and/or game mechanics, shaders etc.. programming)? What language (C#, Javascript, Boo, CG)?

- By texturer, you surely meant 2D artist (which covers more than just model texturing)?

- What about an audio artist ? Unless your game is audio-less but it's highly doubtful considering the plot concept.

Wishing you the best of luck for the next. I think you can discuss Unity things on Discord, as it covers that as well, but since it isn't ZEQ2-Lite related, it may likely stay in the casual channel.

NabaKonvecit View user's profile Send private message

Reply with quote Monday, March 28, 2016

Changed the scheme of the game to stat driven and here is the progress
plus fixed errors in the inventory system

NabaKonvecit View user's profile Send private message

Reply with quote Tuesday, August 09, 2016

the Development Build as of now
https://mega.nz/#!fgIw0IAK!N2dOB3zvCAL0mcqvep1RmquOlMhoml1lcrBXH8bIaOQ
please test it out and give me your Feedback on the project

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