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[Zeq2lite 1536+] Damage States

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Zielan KoRnified View user's profile Send private message

Reply with quote Thursday, March 17, 2011

Zeq2lite has a feature(from revision 1536 and onwards) where character's textures can change with damage taken.
You might be wondering how you can utilize this for your own addons.

Well, here's a tutorial I have devised for you:

1.First you should make damaged alternatives of character's textures and save them in their folder.
You can make at most 9 different stages.

2.Go to your character's tier folder.

3.Create a .skin file called default_percent(Number at what percent of hp you want it to appear limited only to 10%,20%,30%,40%,50%,60%,70%,80%,90%)

4.


5.Go to the scripts folder and open up your character's shader.

6.

Malek View user's profile Send private message

Reply with quote Thursday, March 17, 2011

Sweet. Smile

Konan View user's profile Send private message

Reply with quote Thursday, March 17, 2011

Very Happy

Domo-Kun View user's profile Send private message

Reply with quote Thursday, March 17, 2011

Admins should sticky this

suckapunch View user's profile Send private message

Reply with quote Thursday, March 17, 2011

domodestuction wrote : Admins should sticky this



I don think so....but its still a good TUT

Zeth The Admin View user's profile Send private message

Reply with quote Thursday, March 17, 2011

Just a note, there's currently support for up to 10 stages (counting by 10s). Therefore, you can only have percent values of 10, 20, 30, 40, 50, 60, 70, 80, or 90.

If you have some values missing, the closest (rounded up) skin file will be used. Additionally, custom damaged model swaps are supported (but untested).

Shenku RiO Incarnate View user's profile Send private message

Reply with quote Thursday, March 17, 2011

Zeth wrote : Just a note, there's currently support for up to 10 stages (counting by 10s). Therefore, you can only have percent values of 10, 20, 30, 40, 50, 60, 70, 80, or 90.

If you have some values missing, the closest (rounded up) skin file will be used. Additionally support for custom damaged model swaps are supported (but untested).



I'm curious about the model swaps, personally, even if it is untested.

Malek View user's profile Send private message

Reply with quote Friday, March 18, 2011

Shenku wrote :

Zeth wrote : Just a note, there's currently support for up to 10 stages (counting by 10s). Therefore, you can only have percent values of 10, 20, 30, 40, 50, 60, 70, 80, or 90.

If you have some values missing, the closest (rounded up) skin file will be used. Additionally support for custom damaged model swaps are supported (but untested).



I'm curious about the model swaps, personally, even if it is untested.


Me too, Brad didn't mention yet how do they work..

Mjuksel Your Past View user's profile Send private message

Reply with quote Friday, March 18, 2011

Oh this is freaking sweat !

Is md3 percentage also built in , or only the skins ? Smile

Malek View user's profile Send private message

Reply with quote Friday, March 18, 2011

Zeth wrote : Additionally support for custom damaged model swaps are supported (but untested).

Mjuksel Your Past View user's profile Send private message

Reply with quote Friday, March 18, 2011

Oops sorry, had this page open all the time and forgot to refresh Razz

Zielan KoRnified View user's profile Send private message

Reply with quote Sunday, November 13, 2016

This tutorial is revamped and usable again!

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