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Compiling on MacOSX x86_64

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DarkStar181992 View user's profile Send private message

Reply with quote Wednesday, April 15, 2020

I am trying to compile the source on MacOSX, since it does not support 32bit apps anymore. I am getting some compilation error. Is there a guide on how to build zeq2lite?

For reference:
I am getting this error right now:
GAME_Q3LCC Game/Game/g_usermissile.c
cpp: Game/Game/g_usermissile.c:1 Syntax error in #include

This one is super discomforting Mad

Zeth The Admin View user's profile Send private message

Reply with quote Wednesday, April 15, 2020

Try visiting the Discord server and asking. JadenKorn or Eagle may be able to help you.

DarkStar181992 View user's profile Send private message

Reply with quote Friday, April 17, 2020

Okay, got it to compile with stable version of the code (v1536) and some elbow grease, but getting "Segmentation fault: 11" on running the application. Tried to run the SVN build for both macOSX and linux. Both fails due to "Segmentation fault: 11". I will try to post on discord.

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